You dislike fighting games for the wrong reasons - lightslingergame.com

You dislike fighting games for the wrong reasons

Mougli
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Fighters are the original character-based games, a design trait that is becoming more and more common in recent PvP games of other genres.

Fighting games have a bad reputation in terms of accessibility that doesn’t exactly reflect reality. With this video, I’m hoping to dispel some of the misconceptions and get more people to give this fantastic genre a try. Discover the magic of street of rage online games and relive your favorite gaming moments anytime, anywhere.

00:00 Intro
00:45 Once upon a time
03:42 The fighting game experience
05:29 On difficulty
08:50 Skill floor in fighting games
12:09 “It’s too fast for me”
13:02 “I don’t like losing”
15:15 Conclusion

Themes used (in order of appearance):

Actor’s Anteroom – Melty Blood AACC – Character select screen
The Path of Duty – GBVS – Katalina’s Theme
Elegant Summer – Melty Blood AACC – Akiha’s Theme
Licht – GBVS – Ferry’s Theme
Moonsiders 1st – Tekken 7 – Infinite Azure Stage Theme
Severe person – Melty Blood AACC – Miyako’s theme
Spunky – Street Fighter III 3rd Strike – Makoto’s theme


Rubbish’s video:


Playlist with all the video essays I’ve watched


Channels you should check out (in order of appearance in the video (which is no particular order)):
Core-A Gaming:
Gekko Squirrel:
Seldom Sad Sam:
Leon Massey:
TheoryFighter:
Stumblebee:
Rubbish:
HazzaHazzaHazza:
Massive Zug:
Press Button Win:


Discord Servers you can join

– Hearts are Blazing: for finding GBVS players:
– Often Happy Game Club: Seldom Sad Sam’s Discord, where I hang out most of the time:


Creative Commons Attributions

The following music was used for this media project:
Music: Local Forecast – Slower by Kevin MacLeod
Free download:
License (CC BY 4.0):
Artist website:

“CRT TV” () by Timothy Ahene is licensed under Creative Commons Attribution ().

“Super nintendo” () by quick_loop is licensed under Creative Commons Attribution ().

45 Comments

  1. I feel that the biggest thing stopping me from liking fighting games is the fact that I really don’t enjoy 1v1 games. It feels much more rewarding to me if I feel I have contributed to collective rather than myself because even if we lose at least I know that I have contributed my part by helping others and being the best teammate I can. I enjoy support roles which is why it’s hard for me to get invested in a fighting game which requires is a much more aggressive kinda mindsets. This has been really annoying for me becuase I really love the art, music and characters of guilty gear but feels like I’m missing a huge chunk by not really liking how it’s a fighting game.

  2. Honestly, I just don't find jumping around on a 2D plane throwing punches and energy balls interesting or exciting. Against an equally useless friend it can be a bit of fun for about 15 minutes, but I get bored of it soon after that.

    I think I get where fighting games are coming from, though, as someone who quite likes racing games.

  3. The reason why people hate fighting games is simple, you are 95% of the time,never losing to faulty deicsion making ,you are losing to bullshit.
    You can be a Tekken King in Tekken, but then you get hit by Snake Edge A LOT (not because they spam it,but use it sparenly) and that is bullshit that makes me want to quit. Why am I getting punished because I don't have the proper reactions to defend against this, even if I have gone into practice mode to practice it for so long?

    This is the shit that makes me close to quitting fighting games, because a lot of it is just reacitonary shit. and if you have poor reactions, you get destroyed because of how absurdly reactionary these games are. Anti-Airing in street fighter, Snake Edge in Tekken etc etc. chose your pick, the reason why people hate them is due to the fact that most of the time,you do not lose to bad decision making

  4. i love Marvel vs Capcom games
    it's so easy to learn, easy to play with literaly any character, the characters are fun and charming and better yet: it's fun to play casually, and it doesn't gravitate on bein competitive, i don't have the need to go to onlyne matches, i can play with the bots and is still fun! same goes to skullgirls

    i tried MK 11 and KOF 15, they are fun at first, but they are too much tech and i lost interest as they try to make my IQ to grow or else i'm a failure of a human bein!

  5. Any other game: you loose but you can at least play
    Fighting games: you loose without having the chance to even move a finger.

  6. Im honestly surprised that most people haven't brought up my argument: Fighting games are simply the only genre of game that require work in order to be fun

    When you buy a game, or any sort of media for that matter, you sit down, boot it up and enjoy it. As for fighting games, you can't just hop in and play you have to learn and practice before you start having fun. Otherwise you're gonna be barraged by attacks from your opponent without any knowledge on how to counter them. Sure it may take work in difficult games such as cuphead and dark souls but you can still see a gradual improvement that keeps you wanting to come back for more. Fighting games do not have this gradual improvement that can be gained just by playing the game regularly, getting your ass beat against a player or NPC doesn't keep you on the edge since you just don't know what you did wrong or what you were even supposed to do. You can't tell yourself "Oh I know what I did wrong here, I can correct my mistake next round" because you have no idea what even happened. Even if you win the game against an easy CPU, you don't actually feel accomplished or in control since you most likely had to button mash due to a lack of knowledge in the game. The remedy for this? tedious practice in training mode. Few other game genres have a "training" mode where you have to attempt a monotonous task several times until you memorize them or "fundamentals" that you have to know by heart in order to literally just play the game. Having to do homework and research online to be able to enjoy a game you bought is a pain.

    Im not saying everyone has to get the same thing out of videogames. But in general, when people buy a videogame they wanna launch it, sit down and have fun. Which is just something you can't do with fighting games.

  7. Though disagreeing is "okay, I can't say that any of these reasons are wrong reasons though. Difficulty is especially true when playing with friends and the skill gap is gigantic. Anyone who gets bodied in every round will certainly drop the game, and let's be honest… A lot of us are in the working class, meaning a giant portion of our population is not going to sit down and study the game like a second job. A lot of us just want to play and have fun, especially after a long day's work. We don't want to be burdened with more work. Of course, "fun" is relative since studying a game can be fun for some, but not for others. With this said, not wanting to play the game because it's hard is still a VALID answer.

    This is why most people tend to gravitate towards games that throw in luck into a mix so that even non-skilled players have a chance of winning. fighting games are pretty clear cut when it comes to skill level and even those with more skill will easily win against a non-skilled player. At one point the the skilled player will need to dumb down their gameplay to match the unskilled player, and the non-skilled player will feel insulted that the skilled player has to go easy on them. At the end of the game, neither are having fun because the skill gap is too grossly large for them to effectively play and have fun.

    Games like Bayonetta are a single player game. Of course you're going to have fun no matter what. But games like Street Fighter are intended to be played with another person, or your friend. The difference between Fighting Games and other competitive titles and other multiplayer games is the fact that Fighting Games can allow a person to destroy the other without the chance of them doing anything in return. ANYONE will drop the game if all they're doing is getting destroyed by their friend. Most people are unwilling to study the same game for months just to be able to play on par with their friend. In most cases, they'll just pick up a new multiplayer game that doesn't frustrate them as much and start playing that instead.

  8. Im sorry but if i can go 10 matches in a row and not be able to hit my opponent even with pokes, the game is bad. Not worth playing. Skullgirls, guilty gear and soulcalibur are the only ones ive played

  9. I think that there are a lot more gamers who know exactly what they are getting into with fighting games, try them, and still don't like them, than you think.

  10. Honestly i never bothered to pick up an instrument because I wasn’t good at playing
    And i felt like i never would be no matter how hard i tried

    At some point i said f* it
    And i just started practicing without focusing on how bad i was

    And now people sometimes say that im good even though im still trash

    I also found that a similar thing happened with fighting games

    I was too bad and didn’t want to get stomped by the people who had thousands of games on their name

    But at some point i said f* it we ball, and just threw myself into gg acpr which is a brutal game to start with

    But i have become decently competent now

    I genuinely enjoyed it most of the time even when i was super bad and got destroyed it was fun to me

    Before i started playing +r online i also had a time where i owned it on the switch a couple years earlier and i had fun playing it locally with people when we were all new
    And it wasn’t too difficult for anyone in that setting

  11. I hate fighting games for the right reasons. Online competitive hyper focused gamers. And how game developers cater to their high standards. Fighting games have become too technical. The fighting game community keeps spitting out new terms for anything like every little blocking technique or character stances. For every way to counter or deflect an opponents attack there is a silly word to describe it. Playing any modern fighting game higher than normal difficulty (difficulty 4 out of 8) makes the CPU go like: "Study me scrub!" And I do not play video games for pseudo study but to have fun. Challenges are fine. Games don't have to be easy. But fighting games now feel like I need to study rocket science.
    Play some old Fatal Fury. Easy to understand but difficult to master. Killer Instinct was like a beacon of light in the midst of the sea of all this fighting game technicality. But those fighting games are few and far in between. Leaving me with only one option; to play the old fighting games that existed before friendly couch co-op got replaced with high competition online match making nonsense. Sometimes it is a blessing that games like Toshinden never got far enough to become online bullies like Tekken or Street Fighter. I can play those games and never worry that only Daigos can play them now.

  12. i havent bought the new sf and wont buy mk either. i refuse to buy a game when dlc it announce before game release date

  13. The two biggest things making me border on quitting the genre as a whole would be combos and inputs, both of which heavily emphasize skills that I find neither fun nor impressive. In most games, if you take a hit, you take that bot’s damage an move on. Maybe you’re out in a disadvantageous situation and need to figure out how to escape, but never are you unfairly punished for your mistakes. Fighting Games, on the other hand, immediately take away your controller on hit and ask that you watch as the other player executes their muscle-memory combos without any possibility of escape. I value things like neutral and positioning, not who can experience more of the game at once. The only reason I feel they’re still so heavily emphasized is because they LOOK fancy, which makes for a good spectator sport.

    Inputs, by extension, emphasize dexterity, which isn’t what I’m looking for in a videogame. Dark Souls, Hollow Knight, or hell, any turn-based RPG will always allow you to use the move you want if the conditions are met. So long as you aren’t doing something else or dead, you can use the move so easily that it doesn’t even feel like you’re using a controller. Wanna do a slightly ranged attack in Street Fighter, though, and suddenly you’re typing in cheat codes that don’t even resemble the move’s in-game motions. I don’t think there’s ever a reasonable excuse for accidentally using a move you didn’t mean to, as that’s a sign of poorly-designed controls. When whether you win or lose comes down to whether or not you moved the stick slightly farther than you should’ve for a super input, suddenly the game feels less like a high-octane test of skill and more like glorified RNG. I would ADORE seeing a Fighting Game that does away with these mechanics, if not just to see how it would play out. I know full well there are other ways to make for much deeper substance and entertainment, if it would just be explored.

  14. The reason I don't like fighting games is that every game you play at the lower levels or ranks people play dumb except fighting games I'm trash at fighting game I get sent to the low levels and people still know full health combos and are sweaty

  15. My reason for disliking fighting games is a bit different. Combos. It's specifically combos. Not some grand concepts like skillfloor, difficulty etc. Just combos and the way thay influecnce the flow of combat. I love constant back and forth as well as extended brawls. For me most of the time, when I (or opponent) get even slightly competent id devolves into spazzing the fuck out until somebody gets hit and it turns into string of hits. I hate onesided beatdowns with passion. My tolerance for combos is so low I can only tolerate like 3-hit combo at most and only if it happens rarely under specific conditions.

    And i guess speed might also be a problem for me. Prefer more reaction based combat with some predicting and making reacting harder through complex movesets, lots of options and generally increasing mental stack.

  16. god i love fighting games so much, i got properly into them after Bridget was added to strive, i tried with skullgirls but the online non discord matchmaking on skugs is like trying to run a triathlon while covered in malaises. but whenever i try to talk about fgs with my non fg friends i feel like i scare them off of them with my autism (not using that in a negative way i am autistic :3) rambles about tiger knees, links and chains, and how much i love numpad notation lmao

  17. You forgot one more thing that can deter people; combos.

    No, I am not simply referring to the execution of combos, but the lack of control and how long you are stuck when caught in one.

    For me, getting caught by any combo that lasts more than 7 hits is annoying to me… I am not playing a turn-based game, I want the ability to take action even if I make one small mistake.

    Games like Dragon Ball FighterZ are the worst offenders in this regard (hell, there's an option to "power-up" yet there's no point to it despite being a core aspect in the anime).

  18. No, i just have skill issue
    If im bad, i won't like the game
    Like… I really suck at it
    .︵.

  19. There are 3 main fighters I've enjoyed. DBZ Xenoverse, Soul Caliber, and Smash Bros. Not sure if it says anything about me. I know SC let's me make stupid looking characters that force me to try to understand movesets so I can do well with them, XV gives me that power fantasy with a deceptively high skill skill ceiling, and smash bros is just smash bros.

  20. Lets just face the facts. It is all about who can abuse the most ridiculous bs in the game the best.

  21. 07:46 The reason why we spend so much time thinking about how far we are from the skill ceiling in fighting games, is because the game constantly throws it in your face.

    When the bulk of the gameplay is 1v1 play, the entire experience is a comparison of your skill to others' online.

    And most fighting games I've played, unfortunately aren't very fun to lose in.

    If your opponent has the advantage, whether they're comboing you, or forcing you to block, you're not actually playing the game.

    TLDR: Unless you're close to the skill ceiling, you can't actually play or enjoy the game most of the time.

  22. I keep bouncing off fighting games because I feel like Im fighting the game more than playing the game. Hard to learn, hard to master.

  23. That part where you said you can carry over "skills" from Bioshock or Gears of War to Counter Strike is cute. I don't wanna sound like a dick, but you don't got enough knowledge of the FPS genre to make such a broad statement.

  24. my issue with fighting games is besides main games, there many great fighting games out there with probably only 5 people playing, and match making takes forever to find a person if on a lucky day to play and when i do get a match its laggy, there are also not much in single player mode that can keep me playing that same game for long

  25. 13:33 This is also a reason for why playing an online match with a shitty connection is terrible for everyone involved. Whatever the game considers a win or a loss doesn't matter anymore because the integrity of the match itself is completely lost when one or both players can't perform the way they should.

    Also why lagswitching or cheating is a thing, because some people just want the game to tell them they're a winner, regardless of how they get there.

  26. What I find funny is that a lot of people don't like fighting games but all in all winner or loser the fighting game community is really awesome. Of course from time to time you get the zoner complainers but that's about it weird combination btw but yeah

  27. I like fighting games, I'm just bad at them. What I don't like is what you mentioned in the first half-minute or so; I'll always take a hundred people who made custom characters on the same moveset over any roster of preset characters, no matter how cool those characters are.

  28. Shooters suck nowadays fighting games are worth it

  29. Thanks for the vid, and btw this photo of your cosplay shows you as a really good-looking person

  30. The best fighting game to introduce the genre to casuals or beginners (not talking about the online netcode) gameplay wise should be Samurai Shodown! Really easy to pick up and slow paced enough for most to follow and understand what is happening. The impact of every single action will make you feel it in a very real and tense way. No need to spend hours labbing the combos before you can have fun with the diverse roaster. Insane mind game like chess but bloody and deadly. Great music and artistic almost poetic atmosphere making it feel almost like a super stylish movie… The list goes on.

  31. I think one of the main reasons that new players get overwhelmed is the lack of extrinsic progression. Tekken for example, you need to learn how to Korean Backdash, Instant While Standing, Instant While Running, Wave Dashing, Side-stepping. Most games would give you one movement option at a time and throw challenges based on the progression, only really using the final levels as a final test and amalgamation of everything the player has acquired and learned to use through careful game design. In a fighting game, you need to use all of those techniques as soon as possible, as the challenge in this case is someone who is already employing those methods. They might not necessarily be pulling these things out of the bag on you right away, but as your matchmaking rank rises, you'll either use these techniques or hit a wall; and that wall is never far off…

    That said I love the lack of extrinsic progression in games. Too many games feel like skinner boxes designed to drip-feed you content over a slow period of time to keep you playing for longer. I've never had that issue with a fighting game. Guilty Gear doesn't make me unlock Roman Cancel after scoring 100 knockdowns. Street Fighter 6 doesn't lock Drive Impacts behind level 12 prestige. Tekken isn't going to force me to grind out fifteen hours to use Hell Sweeps. If I can't use a special move or pull off a combo, it's exclusively my fault and only intrinsic progression through practice and improvement will I see the positive results I want. I think that's beautiful and I want more of it.

    I get killed by someone in a shooter using a gun I won't get for another ten hours of grinding, I'm salty as fuck. They beat me with an advantage I don't have access to. When I'm getting mixed by a Chipp in GG, flowcharted by a Ken with better fundamentals than myself, or caught in a Mishima vortex by some fightstick wizard, I at least know I got cooked because the other player was objectively better than me and used their tools better than I did. Better hit the training mode, GOOFY

  32. I am typing this after my first, and last, day with Tekken 7. I have tried fighting games before. I have tried them for years, over a decade at this point. I have tried tried Tekken, Soul calibur, Street fighter, more I can't remember right now. I've played Smash since Brawl too, but thats a different type of fighting game so I'm gonna say that one doesn't count, Smash is close enough to a party game in tone.

    I am never playing this genre again. I'm not denying its because of the reasons given in the video. I don't have reaction times good enough for these games (or the patience to learn the moves of all of the dozens of characters the games insist on having), I don't like the fact it requires a University course worth of learning to be half decent and I at least want to be taken out to dinner first before someone decides to fuck my ass without lube. I also hate the ego that persists around it. Its similar to those cunts in Soulslike games that act like they weren't also useless at the game at one point, but at least those games are fun.

    I could rant on but no one cares. This comment is more for myself, closure so I can leave this genre behind to rot. Goodbye fighting games. We won't meet again, because even if someone had me at gun point I'd be very fucking hesitant to play one. Jigsaw had me in a reverse bear trap and playing ten rounds of Tekken was the only way for me to get it off I'd tell him to rip my jaw off already. Rest in piss fighting games.

  33. I think the main reason why people give up when they see someone of the highest level doing something insane, yet they dont do so with other hobbies like an instrument, is that, those other hobbies arent necessarily competitive, while fighting games will ALWAYS be you against someone else, so other peoples skill is constantly relevant

  34. I mean people don't not let you play game
    I am in gg and everyone beat me in 10 second

  35. Ofc you don't worry about how far you are from the skill ceiling when drawing or playing an instrument as much as fighting games when the only way to play fighting games is to actually fight someone lmao, like you can't be serious right? That question would only be valid if the only way to draw or play an instrument was to have a match against someone else lol

  36. 10:32 Gun are not just easier to learn. They are straight up much better then melee weapons in 99% of situations by far, that is the real reason obviously.

  37. 12:10 This point is mostly innacurate, while most attacks are unreactable, you need to be able to react to situations back to back and make decisions. For example: You need to react to whiff/block punish opportunities, What attack hit you is it + or minus on block? Did your attack land on the opponent? then you need to react to it and do a follow up attack or a combo. Some fighting games like Tekken you need learn to "tech" throws on reaction. And some reactable attacks in games like Lows or overheads needs to be blocked on reaction otherwise they deal way to much damage.

  38. 7:54 getting throttled the first 100 matches i play isnt very fun and makes me feel like i cant ever win. Ggst was the only game that didnt happen so it stuck.

  39. The intro of the video is kind of ironic for me. In fact doubly so, because I remember my first FGs ever were Tekken 5 and some other games. Eventually after getting my ass handed to me in Tekken 6 as like a 12 yo, I held a massive grudge against fighting games for a long time.

    I didn't really get back in until I discovered Guilty Gear (Missing Link was my first GG game).

    These days, I feel like fighting games are one of the last genres that don't give me anger issues. Seriously I've been playing League of Legends for years now, and Dead by Daylight (shown in the video, with Ada Wong) for almost 2 years. I get incredibly angry at those games and it's almost always because something happened outside of my control. In FGs that's almost never a thing, well usually.

    Even balance wise I struggle to see situations that are unwinnable unlike in the previously mentioned games (inting teammates, being camped on hook).

    Maybe it's just a mindset issue but so far, I find it much easier to keep myself from raging hard in FGs. I know that if I lost it's more than likely my fault, and that's actually comforting, knowing that 99% of the time it's something I MYSELF can improve.

    Don't get me wrong, I still get salty. However when I end a session of GG ST I go "damn I suck, I need to get better, still it was fun." when I finish a session of LoL or DbD I usually go "fuck this game sucks, I hope the devs just abandon the game or smth".

    Who knows, maybe my attitude in other games will improve thanks to FGs, regardless I welcome the genre back in my life.

  40. They are niche for a reason. The learning curve is like learning an instrument. You have to invest a lot of time and effort and its one of the few game genres where practicing is required. Not everyone wants to dedicate that time, effort, and energy into their hobby. Hardcore gamers kind of forget this lost in the sauce, but games can be very stimulating for the brain and very draining in their own way. If I had a hard day at work its harder to jump on fighting games for a couple hours vs chilling in COD with my brain off. Some gamers love that investment and deep diving into mechanics and labbing. Most don't.

    I don't think this is fixable its just human nature. I also think fighting games in general can be pretty stale after awhile. Yes the mechanics are deep, but the gametype of just 1v1 offers little variety. Idk what the answer is here, it would be nice to see other modes in fighters invented and more variety in that aspect.

  41. I went from 10 000 000 points with kazuya on smash online to 3 000 000 points in a matter of 1 day. I have 5 years of experience with this game and NONE of my mains can get past 11 000 000. And people wonder why some people don't like fighting games anymore… I hate my life. I hate pro-players. I wish they could find a job and experience what I have to endure every day to come back home and getting my ass kicked evey f*cking day of playing smash or ggs. I'm quitting

  42. Here is another reason. Some characters have a frame or mechanic advantage that the only way to defeat them is if they make a mistake. When the player does they can "escape" from being punished.

  43. Man I just wanna do the flashy special moves consistently. If I button mash and wiggle the control stick I can sometimes make it happen but even after learning what the inputs are, it feels impossible to actually execute them.

    I’d argue Teken and other 3D fighters like Soul Calibur or Dead or Alive don’t have this problem because (at least from the ones I’ve played) they have a basic up, mid, and low attack button along with a grab, guard, and special move button. The type of special you perform depends on the direction you push the analog stick similar to smash bros with special and grabs but it’s all a lot more intuitive than this half circle, quarter circle, zig zag, press a million buttons for one move type of gameplay. That’s my biggest turn off and one I’m trying to overcome because conceptually and artistically fighting games are amazing. But it’s such a hurdle to learn the damn controls.

    Great video tho! I’ll be checking out some of those others and the channels you mentioned as well.

  44. This video reminded me that FGC players doesn't know/remember what is to be a beginner in the genre.
    Is like how in elementary school you struggle to learn/memorize the multiplication table but as you grow up you just see it as a second nature, to the point that is unthinkable that someone will ever struggle with it. "You don't need to know combos and specials to be good at the game! This veteran guy is winning just by doing normals against those beginners!", maybe the problems that new players are having are not just with other beginners.

    It's impossible to know something if you don't even know where to begin, and it's even worse when there's nobody that understands what you mean. It's even worse when just to get the basics can take you months.

  45. I don't like fighting games like that cuz I get tired of losing all the time, perhaps if I could get past the 0-2 stage I'd feel differently

  46. Just in case this wasn't clear: this video is not meant to convince you to like or even try fighting games. It merely aims to make you think about what is it that you really like or dislike about them. If any point of the video makes you go "nope, that's definitely not for me", that's completely okay 🙂

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