WoolieVS Show Clips: What Fighting Games Are Good For Beginners? - lightslingergame.com

WoolieVS Show Clips: What Fighting Games Are Good For Beginners?

WoolieVersus
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TL;dr: These days most new games have accessible features, forgiving systems and/or in game tutorials to get you started. Even if you pick games with simple moves, you will lose to experience, so always play to learn. New players should be looking for anything they think is cool or fun first, and not worrying about their choices. If you choose something you’re told is ‘good for beginners’ over something you are simply drawn to, you’re less likely to stick around when it gets tough. Whatever interests you is better than that, because it gives you more than just educational reasons to play.

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Stream Highlights from twitch.tv/woolieversus
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115 Comments

  1. Killer Instinct really got me into fighting games because of its tutorial.

    3D fighting games are also easy to get into.

    Street Fighter is definitely not a game series I would recommend to get into at a beginner level. Well, Third Strike is the exception because it feels fluid to play unlike every other staccato-feeling Street Fighter.

  2. Gruk’Nar Orcish War-yer, here to sue says:

    I might not be a top tier player but I would definitely say I’m better at mvc2 and 3. In 3 I’ve never lost a match if I play my team.

  3. Footsies
    Punch Planet
    Pocket Rumble
    Soul Calibur

  4. Like…competitively. Yes they can be pretty harsh. But, Mvc 2 and 3 are actually hella easy to learn and play. And when I say easy. You play these games because you found something enjoyable about it. And mostly people that play those games. Old and New! Found it easy to pick up and play
    , and have more to build for yourself while playing.

  5. CvS2 is probably bad for beginners. I love the game but there's way too many mechanics and you can't just learn the basics from it…it's a game pretty much crafted for people who already are familiar with fighting games and want a buffet.

  6. I really gotta lean with UNIST being the go to game to learn fighting games with.

    No tutorial in any fighting game is really up to snuff with where I think it should be, not to mention the lack of training tools in almost every game, but UNIST teaches so many good habits, has enough strong base system mechanics like void off, reverse beat and autocombos that can help a new player from getting instantly laid up against other new players. It also requires learning longer combos than in something like SF5, but they're not terribly difficult (if you can learn Eltnum's B&B, you can pretty much do 90 percent of other shit in any other fighting game)

    Shit like staggering 2A's to open people up and option selects transfer over to other games, but for me it was so much easier to not only learn them in UNIST, but learn why I needed to learn them.

  7. I think 3d fighters are easier to get into, 2d ones are more combo based 3d fighters are usually more about being unpredictable

  8. all fighting games are generally hard to get into when it comes to the online scene because there's no "beginners" online.
    they know every move of their character and how to combo and how the game is played and is a lot harder to fight than any AI you fought in arcade or story mode.

    you will hit a wall no matter what, and as such it really doesn't matter what fighting game you pick,
    so you really just have to think about what kind of fighting game you'd really like, like doing long combos? like having to hold back to block? you like certain in-game mechanics?
    you don't like the idea of linking moves so it becomes combos?

    but in general the best option i think for new fighting game players are specifically those fighting games with a huge playerbase in your area so you get a big pool of opponents, the bigger the pool of opponents the more likely there's more beginners like you in there grinding it out, also finding people to play with a decent connection is a lot easier.

    however if you're gonna play a friend in real life, then every game is perfectly fine to play as long as the both of you enjoy it.
    you don't have to know how to do everything at once to enjoy a fighting game really.

    in all honesty my biggest tip in how to enjoy a fighting game is to completely disregard every youtube video or guide telling you how to play the game.
    just play the game over anything else, if you don't like practice mode then don't do practice mode.
    it's all about the time you spend playing the game that's gonna make you good at the beginning anyways, it's not the researching of the game really.

    i mean how would you learn to ride a bike? it's not by reading a manual how to do it and it's not by watching others telling you how to do it, it's you trying to do it for yourself.
    you will fall a lot in the beginning but that's fine, that happens to everyone.

  9. I do wish I could "get into" fighting games, but being a fourth-year medical student, my time is quite limited as it is. As such, If I do spend time on video games, variety is king… and I feel like fighting games require a bit more time than I am willing to devote to them… given my current situation, at least.

  10. Maybe I should've made my first main fighter BlazBlue
    But at least I can say I chose the game with the most waifus

  11. For Tekken, I've been looking at the character videos made by That Blasted Salami. He does a highly detailed breakdown of character strengths, weaknesses, frame data, etc. That's a great resource to go for if you want to get into fighting games seriously.

  12. I wish Pocket Fighter was in current gen. Pocket Fighter when I was a kid taught me basic skills how hit and meter uses and it silly game to not be too serious.

  13. Change this question to any other online game , you pick one and put hundreads of hours into it . There arent any shortcuts to giting gud you just go and do it

  14. Jokes on you Woolz. Marvel 3 was my first game and I turned out just fine.

    /s

  15. Street Fighter 2. Most fighting games follow their system mechanics. translates pretty well.

  16. I have been a Smash player for about most of my life, non-competetive mind you, and I would say that it is a good introduction to the concept of fighting games but not much in the techical way of how to play most of them. More traditional fighting games are vastly different, no two ways about it.
    Overall I would agree with Woolie to pick a fighting game on the basis of how it looks and appeals to you. I decided to pick up Guilty Gear and SFV because both are games with cool characters I want to play and that look very satisfying when you manage to pull something off.

  17. A part of me wants to recommend For Honor, the other part really doesn’t want to

  18. This is why I like SNK bosses. They're bs and super powerful, but you can think of the boss' up as your progress bar.

  19. Marvel 3 literally got me into fight games. This was back when the Shoryuken forums were a thing, though :/

  20. My issue with fighting games is I always hit a wall where I see the fun stopping, then I stop playing.

    I was having a ball playing Guilty gear XRD:Rev with some friends, and we were all improving as we played one another, but after about a week, we started discovering some of the deeper more advanced stuff….and it was too much. It felt like way too much to keep track of to continue to be fun, so I stopped.

  21. I'm just glad he fixed Kirby before the video ended.

  22. 6:30 everything after SF4? so starting with KOF94 is not a good idea?

  23. I watched this video.
    It was good video.

  24. The best fighting game for beginners will be the riot fighter , until then i would not recommend any fighting game to beginners . Telling someone to buy an incomplete broken mess with no care for learning the game casually and scummy dlc practices is not going to save the fgc , letting those games die will

  25. But MVC2 Taught my how to mash and all the basics as a kid

  26. I agree with Woolie. don't force yourself to learn a fighting game if you don't like it. If you don't like fighters don't feel bad about it. Find a game you're into and have fun.

  27. The path to getting good at the game you want to be good at doesn't need to be limited to that game. Learn the adjacents as well.

    If you want to be good at mvc3, maybe go to dbfz

  28. ♫♠♡♦♧×♣◇♥♤♫☼ ᵔᴥᵔ ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ says:

    Bro, this authoritative stance you've taken on fighting games is fraudulent as fuck. For example, you have passion, but so do many other people (many more than you). You have skill, so do many other people (many more than you).

    I just don't understand what makes you think you are the one to be telling people what's what….

    Every fighting game is simple as a beginner. Every fighting game is complex as an expert. It is the nature of competition. Stop with the pretentiousness already. It doesn't make good content.

    – An OG fighting game player and a long time listener.

  29. I haven't played a fightin game seriously in a while but as a dreaded "09er" I learned to accept losing as a learning experience. I began to change my mentality as "did my gameplay level up after each loss". I began to have fun with my losses once it became a game to see if I imporved. I would replay a person as many times as they would allow and every time I lost I would say to myself, "Did I force this person to change their gameplan?" If yes I have leveled up. If no I learned nothing and need to run in back. I remember hopping on line in sf4 for the first time in my college dorm room and I had chosen BIson as my main since I to this day find motion characters harder to play. I fought this bison mirror match and I lost every single match. I didn't know how to do combos but the other player did. I saw what he was doing and tried to copy him. I guess he was intrigued and then proceeded to train me in our free play matches(no mic just psn messages) on how to do the combo. Once I got it down we fought and i did ay better but lost. We parted ways and I took all that information and started to win matches after that. I got my first piece of hatemail from a flow chart ken who threw for the entire match. It felt good. Moral of my tale, is taking a an L should be about Learning before the loss.

  30. My personal issue with fighting games is incentives to keep coming back. FGs generally lack content or any kind of meaningful progression (in game). The online experience can also be shit (long wait times, lag, spammers, veteran beasts, etc). And honestly, Fighting Games are actually work. To learn and understand what is going on with all the subsystems and execution, I feel like I'm learning another course at home on top of my software Dev lmfao. This shit is genuine effort.
    Unless you have a good reliable friend to play with regularly, fighting games are waaaay too much effort.
    I can slap Modern Warfare in right now and have a fun, rewarding time for the next few hours. The same can't be said for any fighting game that I own. Doesn't help that my current favourite FG is KoF13 lmfao.
    And yes, I'm in the Discords. However, the process of messaging to see if anyone is available in your region to play, wait for a response, if someone says yes, you hop on and play the game in silence, then type back in Discord, "I'm new, so I'd appreciate some tips and advice if you have any."
    I've been through that process a couple times and will do it again sometime, and even had fun during the session but that just isn't an appealing process no matter how you spin it.

  31. I agree completely with the idea that new players should focus on what they find fun rather than stressing over what character they pick or stuff like that; Elena is my main in 3rd Strike and USFIV entirely because I fought against her once and thought "wow, she looks really cool." I think what people are looking for, though, when they ask about beginner-friendly games, are the tools within the game to assist new players. The demonstrations in SFV are a fantastic example – they're detailed, informative, quick showcases of what each character is, how they play, and what moves to keep track of.

    The important thing, I think, is having that information exist in the game itself, and ensuring that the information isn't bogged down under terminology and weird lingo. The internet is indeed a wonderful thing, and you can generally find what you're looking for with a quick search, but for me it feels discouraging to have to look outside of the game for basic tutorials. Generally in my experience, the results I get from those searches are meant more for people who already have their foot in the door and want to learn about frame data, hitboxes, combos, etc. Again, it's cool that these resources exist, but being faced with stuff like that when you just want to learn basic moves sends an unwelcoming message.

  32. The best begginer fighting games are the ones that have a good amount of people on the same level as you

  33. I want to get into fighting games, but the problem I run into isn’t learning the basics, it’s trying to get consistent execution. I can do Hadouken and DP motions isolated no problem. But doing the SF5 trials, I can’t integrate them into combos at all. The timing seems sooo tight in SF, and they don’t give any indication as to WHEN to push the button. Sure, they have the video of what it’s supposed to look like, but when I try to follow the rhythm of the hits, it’s often not correct.

    The tutorials in KI by contrast do tell you if you’re too fast or too slow, but the combo system is so different from other fighting games.

  34. The best fighting games for beginners is the one that your friends are playing.

  35. "If only you could see your mental experience bar."
    I think, for a lot of players, this could be helped by getting more detailed feedback. So many beginners only think in terms of wins and losses. I think fighting games could benefit from letting a player set and track specific things.

    For example, if I want to learn to play neutral, I might track how often I hit with my poke. And maybe my goal is to do it 5 times in a match. I might lose, but I would get the affirmation that I am moving closer to a goal. A game could even have these goals divided by character so that, just by looking at the list, you get an idea of that character's game plan.

  36. I was never into fighting games but Soul Calibur 4 was my first and I loved that game. I'm still not big into them, but I'm an avid fan of SC now, along with Mortal Kombat and Injustice, all of which seem rather simple to me. I've tried to play Tekken but I couldn't stay into it for very long.

  37. Woolie's answer is not helpful at all to the people asking. The question is coming from people trying to get into fighting games WITH NO SENSE OF DIRECTION. They have little to no knowledge of where to start, what makes a good game or which skills to prioritize. The REAL answer is "One of the biggest fighting games at the time" because that means it is big enough to have learning material for every stage of understanding, provided by its large community. LOW EXECUTION BARRIER options are also important and not every game has them but I am not referring to "Combo Easy Mode", I am referring to a comprehensive, character-overarching system that does not overload the learning curve by adding chracter-specific systems all over the place.

  38. As a person trying to figure this out as a game design nerd from the other end and perspective as an completely unskilled player its a bit adorable how little they understand how sheer a cliff the execution barrier is when you have no experience. Dood i’ve tried youtube my fingers wont do the things that youtube says.

  39. I think Woolie is in too deep into the FGC identity.

    When we got into fighting games as kids we didn't start playing for its own sake. We played because it was awesome to pick cool characters and get to do cool flashy moves with them. All the tactics, the mindgames and joy of the game itself came later, as we discovered the expressivity of fighting game systems. From that POV, any game that you think has cool characters can give you the drive to learn to play.

  40. Games with more the one character on roster, as in assists and swapping are bad, games with obtuse inputs, games that are too fast, and games with alot of weird systems, like meters within meters, v triggers v skills, all of this. Those make bad starting games

  41. Unist will always be my recommendation. It was the first fighting game that ever truly clicked with me. Super stylish. Super balanced so any character they find cool can hold their own, 3 attack buttons rather than having to understand 6 and figuring out what's different between punch and kick buttons, and then the most complicated thing to learn is, hey look this meter is like tug of war and the D button does shit related to that.

  42. Imo all "Stylish-modes" and autocombos should die. Both of those are patchwork solutions on the issue of execution difficulty. People should take a good hard look at execution difficulty and see what purpose it actually serves and are there alternative solutions. Like Fantasy Strike was able to get rid of charge motions really cleanly with it's charge meter. It even turns out it's a strictly better solution because it's immune to hitbox/pad/stick differences and it's way more versatile.

  43. The big reason I always get turned off of fighting games whenever I start to get into them is the fact that guaranteed combos just feel like the opposite of gameplay to me. I always find the neutral game super fun, because you're directly playing against the opponent and it's like a rapid-fire chess game to find an opening without opening yourself up, but then as soon as anyone gets a hit, you're no longer playing against an opponent, you're just doing the optimized combo you memorized with zero counterplay and the other person may as well not even be there. With most fighting games I've found, the higher level you get, the less and less neutral there is, it's like 2 seconds of the two of you actually playing against eachother, then one of you gets to do a 20 second piano solo while the other just has to sit and wait, then another second or two of actual gameplay, and repeat, the time spent actually fighting feels very minimal.

  44. I would say a good game for beginners is something that sets you on to right path easily. Something that is not full of unviable characters and where the coolest looking moves are not trash etc. Game where you can learn by playing other people is a huge plus when you are getting into a game, so you don't have to "study" when you want to play.

  45. As someone who sucks at fighting games, I'm actually pretty good at Soul Caliber II… that's about it.

  46. The first fighting game I wanted to get into was Fighter Z because I'm such a big Dragon Ball fan

  47. Persona 4 arena got me into fighting games.

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