
WoolieVS Show Clips: What Fighting Games Are Good For Beginners?
WoolieVersus
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TL;dr: These days most new games have accessible features, forgiving systems and/or in game tutorials to get you started. Even if you pick games with simple moves, you will lose to experience, so always play to learn. New players should be looking for anything they think is cool or fun first, and not worrying about their choices. If you choose something you’re told is ‘good for beginners’ over something you are simply drawn to, you’re less likely to stick around when it gets tough. Whatever interests you is better than that, because it gives you more than just educational reasons to play.
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Stream Highlights from twitch.tv/woolieversus
Edited by
10.05.2022
Persona 4 arena got me into fighting games.
Just started playing Tekken 7 and I'm loving it, but jesus christ it has one of the absolute worst learning curves I've ever seen. Total lack of guides and tutorials, mechanics are an eldritch enigma and even the basics are pretty complicated, AND you still need to learn matchups, know about framedata and all that other BS. And the game tells you NOTHING. The community had to make hundreds of tutorials and guides on different sites because the game does a terrible job at teaching new players. Hell, even the practice mode is difficult to utilize because all the different commands are just vomited into the menus without any explanations or little tips for effective use. Easily the worst learning experiences I've had in my years of gaming
I'm very interested in what the LoL fighter will bring to the table on this topic, MOBA characters and FG characters have a lot in common imho, having a kit/gameplan, matchups etc…
Except one is 1vs1 and the other team based.
I feel like Max Dood also did a great video when he talked about the same thing as here
Also for me i am trying to get into fighting games, and a few i got are skullgirls, KI, UMvC3, and GG xrd, so far, i hope i can get into them
I have two warnings for any beginner fighters. First, combo demonstration modes are not substitutes for actual character tutorials. Learning your character's gameplan is much more important than combos. Those combos are good for when you get in, but if that's all you got, then try looking up videos for your character or put an effort into figuring out how your character wants to get in or keep the opponents out.
The second warning is to turn off the simple/stylish/assist mode as soon as you feel ready to learn the game properly. If you just want to play games with scrub friends, it's fine to never turn off these modes. Killer Instinct especially, has a trash tutorial that doesn't tell you when a new lesson is impossible to complete with combo assist on. These assist modes can develop bad controller habits that are very hard to break, and often times these modes will restrict some of the options you're trying to learn.
Also, figure out how you learn. You might learn through experience, video demonstrations, copying pro-players, written guides, writing your own notes after a toilet break, or some combination of these. Focus on which one gives the most benefit for you.
The only fighting game I’ve played in the last…10 years, I think, was MKX. I was decent with Mileena. I could win online with her sure but only consistently with her. Figured I was just picking an easy character and just stopped playing because playing the same character felt like I was doing something wrong.
I feel sajam explained this a lot better in his learning fighting games isnt harder than other games post.
Low key a good intro to fighting games without selling your life away is dbfz, because it gets you to actually like fighting games with the autocombos, team building, and cool characters/supers. Then you can work your way up to different style fighters like skullgirls and mortal kombat that are more complex in different ways as you find what kind of game appeals to you
You know what I’m going to send an email about this
I'm not one for 'Team' fighters, like, I
loveDragon Ball, but I can't wrap my head around a team setup for a game like Fighterz.I love characters like Akihiko in P4AU, Baiken in GG, Enkidu in UNIST, Yang in BBXTAG (ofc paired with Akihiko).
Picked up UNIST because I played it at a friend's house, and fell in love with Enkidu.
As for learning, I'm currently picking up Mission Mode in UNIST and it is letting me learn a lot more, because it also gives you demonstrations of the combo, tells you what some decent poke tools are, extended combos, character… characteristics, hell, even teaches you about Okizeme. and I didn't even understand Okizeme until this year.
I've been playing fighting games casually with some friends every other saturday for about a few years now. I'm still a newbie, but fuck it, I'm having fun with it.
I disagree with the Marvel 2 and even 3 statement. Marvel 2 has a very high ceiling level, but played casually is extremely accessible, and Marvel 3 is damn near brain dead. I'd argue Tekken since it requires a lot of external resources to become at least competent at playing (but Tekken 7 has made a lot of progress on helping players >understand< the game.)
Good games to help you get into fighting games:
Fantasy Strike (PS4/PC/Switch)
Pocket Rumble (Switch)
Footsies (IOS)
Blade Strangers (Switch/PS4)
These games may be available on other platforms, but I only have a Switch/PS4.
If you want to get into Guilty Gear or BlazBlue type game…try out Battle Fantasia (Xbox 360/PS3).
Chaos Code / UNIST is user friendly as well in my opinion.
I think Alpha 3 is pretty simple as a game. Everything works the way it should so no jankiness.
GASP! KIRBY!!! NOOOOOOOOOOOOO!
Personally I think the biggest obstacle beginners have with fighting games is not grasping just how much time is needed with them to even feel decent. When I was younger I pretty much never touched online and only played single player content and that was loads fun enough so when Tekken 7 came out and I had nothing else to do in the game after the story I tried getting more serious. While I'd say I'm past button mashing I've also come to terms with the fact that "competing" in that sense isn't for me. I still like fighting games a lot but learning them is so different to learning the mechanics of other game genres that I can see why so many drop off so quickly. Not even mentioning with the way single player content in them has been dwindling steadily it's hard to get a "True casual" to get invested over whatever other game is coming out.
Unfortunately this video wont stop lazy people from bombarding forums with this same question over and over.
Jesus, why do videogame dorks always overthink shit? The easiest game to learn is the one that you can't wait to play all day. If I wanted to play Marvel, but you told me to lean SFV first, I'd rather not torture myself like that. It's like telling a kid who's in love with Metallica to learn to play lip harmonica first before touching electric guitar. Just makes no sense.
As someone who is not great and pretty new to fighting games, Pocket Rumble is a great start. It was the first one I actually invested time into and could wrap my head around because of it's ease of execution. After putting time into that, I found it gave me a good baseline on how to approach/think about other fighting games. Honestly can't reccomend it enough to a person who can't find a good starting point.
As the main fighting game person in my friend circle it's always strange to me when I see normies try fighting games. Like how they mention it's an odd genre where its fun focus is mainly the desire to learn to get gud. Combos are second hand to people who play them after we find the tempo but so someone new stringing buttons together to add to the combo counter is foriegn to them. Whenever I introduce anything other then Smash Ultimate my roommate is always "Why does it have to be so complicated" and all I can say is "Because it is how it is. Do the combo better/faster/slower.".
Is Brawlhalla a Mayonnaise??
Noob here. My first fighting game I sat down to learn is BlazBlue Central Fiction (technically it's actually SF4, but playing that on a 3DS is jank and I learned nothing from it). I wanted to get into fighting games for a long time, and nearly started out with MK11, but dipped out of that due to the microtransactions.
BBCF has a great tutorial mode, teaching players what are cancels and how to do them, motions, the basics. It even explained some terminology. I've been following Maximilian Dood for a while now, so I'm pretty familiar with the basic terminology already, but this mode helped a lot. The mode explained and made you try game mechanics and gave you tips. It even has tutorials explaining every character (idk if that's a standard thing to have). I really appreciated that. I had fun learning characters and ultimately went in and completed the arcade mode for a couple of them.
Am I going to get absolutely bodied later online? Yes, but at least I can now hold my own against computers and I'm learning how to block properly, do motions correctly and consistently, as well as seeing how matchups work in the game.
which fighters are good for beginners?
woolie:
"not marvel, not old ones; instead choose SF4 or anything after that cause theyre more mindful for newcomers."
Reggie: "then you put in the time."
There is nothing more irritating than listening to experienced fighting game players say "just pick the character you think is cool" and "be willing to lose a lot". But it's probably true.
best game for beginner for me is game like street fighter 2. very small combos,no dashing,2-3 moves for each character. A new player can get good quickly
most of 90s fighting game are good for beginners
I wanted to play Street F V but ended up buying Skullgirls, my computer can't run SFV :C
I think Fantasy Strike kind of flies under people's radar. The game is completely free with no characters locked behind paywalls, every character has the same buttons: 3 normals (1 neutral and 2 command normals all on the same button), two special buttons that have different specials on air and ground and two supers (one on ground and another in the air). There is no dashing and no crouching also. You got every character archetype represented in the game and with rollback netcode it plays smooth online. Definitely my pick for first FG
I started on Hisoutensoku, it’s a 10+ year old game, so it doesn’t have any tutorial or anything, as well as a number of complex mechanics and movement, but the basic combos are relatively easy to execute and are rewarding enough to compete with harder ones. I don’t think it was the easiest fighting game to start on, but I liked the game and characters enough that that didn’t matter to me.
07:48 like whutttt???? srsly??? just lost me there
Ugh, why am I just finding this channel now?! This was such a great discussion!!!
Fuckkit I’ll just wait for Strive.
Any fighting game is good for beginners !
It depends if you're willing to go out of your way to get better, seek resources in order to do so and maybe help other beginners as well who were in your shoes. It's a journey.
I was pretty good at MvC2 and I'm a casual player. Recently wrecked people at a convention on a cabinet.
1 game….
Dbz budokai 1 LOLOLOLOL
1:16
This noise…
Fighting games need to be populair for newer players so they can go up against players that are around your skill level so you can learn with people that are learning allong side you. For a new player its gonna always be rough to go against veterans who have 9000 hours in the game and 20-0 you. So you need more populair games so more new people play it
DBFz… sorry, I've played fighting games for decades but it was my first team/assist based game and after playing someone who was just twirling their controller and mashing random buttons and I'M having a hard time trying to beat them… no.
For 2D:
Guilty Gear and skullgirls got good tutorials for learning common mechanics in fighting games.
SFV have pretty short combos without using meter, so basic combos are very easy to learn.
For 3D:
Tekken 7 is tekken 7, yeah, but it's very popular. there are no fighting games really like it (each button is a limb). has easy-bake combo while holding L1
Both Dead or Alive and Virtua Fighter play very similarly, with only a punch, kick, grab, and block/parry. Virtua fighter is basically dead when it comes to online though, and DOA is not much better, but the command list training is pretty good.
Soul Calibur is not much more complex than DOA/VF, 3 attacks and a guard. a middle ground between those and tekken.
For honorable mentions: Fantasy strike/ Tough love arena are simplified fighters that strip out a lot. basically getting concentrated fighting game concepts.
years ago, I played fighting by mashing, and then spamming special moves, until I played through skullgirls tutorial and things finally clicked, so it's impossible to say which one will make you "get it", but these should give you a good idea where to start, and you can branch out and try all sorts of stuff as you get familiar.
I would say BBTAG is very beginner friendly. It feels very easy to pick up but hard to master from all the combo routes
Just dive into the deep end. As hard as possible.
Mannn i thought that was a mic it was mans redbull xD
I think is easy to blame anime fighters as one of the most difficult fighting games for begginers but you don’t have to know those complex mechanics from GGAC+R /BBCF to have fun. Those games tend to have easy to learn characters since the developers are self aware their games are kind of hard. There will always be a Sol/Ky/Ragna/Hyde/Ruby for those who want to easily have a couple of matches between friends. These games will eventually get harder but as a begginer you don’t have to worry about getting that 2 frame blue roman cancel combo, your only worry would be to have fun and feel whats the part of the game you enjoy the most even if you lose.
I fell in love with fighting games because of Steve in Tekken but stayed because of Panda with her attack that smacks you on the ground. Just gotta find something you love in the game and go from there.
i find that most anime fighters are bad for newbies because they're too flashy. full screen seizure procedures obscure what's actually happening to the point where a new player just looks at it and goes "idk what they did, but i died to it."
Is dragon ball fighterz a good fighting game to start on?
4 the all consuming all go ruthenium
the problem is that while most fighting games have started including basic tutorials and such, the issue is that they're terrible for teaching new players the core fundamentals. Most tutorials I've come across tell you what something is and tell you what button combo to press to activate it or whatever. But they don't actually help the player learn anything useful on the front of things like how to use them or what situations they're relevant in, or how to recognize those situations. And when you play the game, the games never give you any useful feedback on what you were doing wrong and how to improve.
Simply saying that "Fighting games have tools these days to help new players" isn't enough. Fighting games need to actually go out of their way to teach people more than just the controls. And they don't even do that well.
As a new player who essentially did this with Strive, I think this is a recklessly optimistic view on the Fighting Game scene. Fighting Games are still terrible at teaching new players who aren't wiling to immediately go search up tutorials online and spend hours in the lab learning the controls. I'm not saying you can't expect a player to start looking up tutorials and such on youtube or whatever at some point. But even if you're invested in the cool characters and whatnot, that's not enough to get someone invested enough to start watching hours of tutorials. Fighting games need to work on getting people from the point of being completely new to the genre, to the point where they want to improve and are more willing to start looking up stuff online.
I've never been great at fighting games but I am able to beat some of the arcade modes for MK11 and SF5. Back in the day I was also able to beat MVC2 on hard (granted, I leaned heavily on spamming projectiles with cable, ironman, and war machine) and also beat Soul Calibur 2 at least on normal difficulty (don't remember if I ever attempted hard). But Virtua Fighter 5 kicks my butt… I cannot beat Dural save my life, so I will say VF5 definitely takes some learning!
MvC2: a 6 button fighting game on 4 buttons. How does that work? Tee hee, figure it out, you can't combo until you do. Do you also know how to hit a launcher and follow it with an air combo? I know it's not explained anywhere you should just know. Got air dashes and your delayed hyper combo timing nailed? Do you know all the best assists? No? Oh well.
It's a tough game to dig into.
I don't know what Reggie is talking about concerning MvC2 combos, it uses the MAGIC system. Combos occur as long as you go from light->heavy normals. Mix some specials in there and your doing it. Maybe he's referring to the best combos the FGC figured out for competitive play or infinites?