WoolieVS Show Clips: What Fighting Games Are Good For Beginners? - lightslingergame.com

WoolieVS Show Clips: What Fighting Games Are Good For Beginners?

WoolieVersus
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TL;dr: These days most new games have accessible features, forgiving systems and/or in game tutorials to get you started. Even if you pick games with simple moves, you will lose to experience, so always play to learn. New players should be looking for anything they think is cool or fun first, and not worrying about their choices. If you choose something you’re told is ‘good for beginners’ over something you are simply drawn to, you’re less likely to stick around when it gets tough. Whatever interests you is better than that, because it gives you more than just educational reasons to play.

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Stream Highlights from twitch.tv/woolieversus
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30 Comments

  1. Unfortunately this video wont stop lazy people from bombarding forums with this same question over and over.

  2. Jesus, why do videogame dorks always overthink shit? The easiest game to learn is the one that you can't wait to play all day. If I wanted to play Marvel, but you told me to lean SFV first, I'd rather not torture myself like that. It's like telling a kid who's in love with Metallica to learn to play lip harmonica first before touching electric guitar. Just makes no sense.

  3. As someone who is not great and pretty new to fighting games, Pocket Rumble is a great start. It was the first one I actually invested time into and could wrap my head around because of it's ease of execution. After putting time into that, I found it gave me a good baseline on how to approach/think about other fighting games. Honestly can't reccomend it enough to a person who can't find a good starting point.

  4. As the main fighting game person in my friend circle it's always strange to me when I see normies try fighting games. Like how they mention it's an odd genre where its fun focus is mainly the desire to learn to get gud. Combos are second hand to people who play them after we find the tempo but so someone new stringing buttons together to add to the combo counter is foriegn to them. Whenever I introduce anything other then Smash Ultimate my roommate is always "Why does it have to be so complicated" and all I can say is "Because it is how it is. Do the combo better/faster/slower.".

  5. Noob here. My first fighting game I sat down to learn is BlazBlue Central Fiction (technically it's actually SF4, but playing that on a 3DS is jank and I learned nothing from it). I wanted to get into fighting games for a long time, and nearly started out with MK11, but dipped out of that due to the microtransactions.
    BBCF has a great tutorial mode, teaching players what are cancels and how to do them, motions, the basics. It even explained some terminology. I've been following Maximilian Dood for a while now, so I'm pretty familiar with the basic terminology already, but this mode helped a lot. The mode explained and made you try game mechanics and gave you tips. It even has tutorials explaining every character (idk if that's a standard thing to have). I really appreciated that. I had fun learning characters and ultimately went in and completed the arcade mode for a couple of them.
    Am I going to get absolutely bodied later online? Yes, but at least I can now hold my own against computers and I'm learning how to block properly, do motions correctly and consistently, as well as seeing how matchups work in the game.

  6. which fighters are good for beginners?
    woolie:
    "not marvel, not old ones; instead choose SF4 or anything after that cause theyre more mindful for newcomers."

    Reggie: "then you put in the time."

  7. There is nothing more irritating than listening to experienced fighting game players say "just pick the character you think is cool" and "be willing to lose a lot". But it's probably true.

  8. best game for beginner for me is game like street fighter 2. very small combos,no dashing,2-3 moves for each character. A new player can get good quickly

  9. most of 90s fighting game are good for beginners

  10. I wanted to play Street F V but ended up buying Skullgirls, my computer can't run SFV :C

  11. I think Fantasy Strike kind of flies under people's radar. The game is completely free with no characters locked behind paywalls, every character has the same buttons: 3 normals (1 neutral and 2 command normals all on the same button), two special buttons that have different specials on air and ground and two supers (one on ground and another in the air). There is no dashing and no crouching also. You got every character archetype represented in the game and with rollback netcode it plays smooth online. Definitely my pick for first FG

  12. I started on Hisoutensoku, it’s a 10+ year old game, so it doesn’t have any tutorial or anything, as well as a number of complex mechanics and movement, but the basic combos are relatively easy to execute and are rewarding enough to compete with harder ones. I don’t think it was the easiest fighting game to start on, but I liked the game and characters enough that that didn’t matter to me.

  13. Ugh, why am I just finding this channel now?! This was such a great discussion!!!

  14. Any fighting game is good for beginners !
    It depends if you're willing to go out of your way to get better, seek resources in order to do so and maybe help other beginners as well who were in your shoes. It's a journey.

  15. I was pretty good at MvC2 and I'm a casual player. Recently wrecked people at a convention on a cabinet.

  16. Fighting games need to be populair for newer players so they can go up against players that are around your skill level so you can learn with people that are learning allong side you. For a new player its gonna always be rough to go against veterans who have 9000 hours in the game and 20-0 you. So you need more populair games so more new people play it

  17. DBFz… sorry, I've played fighting games for decades but it was my first team/assist based game and after playing someone who was just twirling their controller and mashing random buttons and I'M having a hard time trying to beat them… no.

  18. For 2D:
    Guilty Gear and skullgirls got good tutorials for learning common mechanics in fighting games.
    SFV have pretty short combos without using meter, so basic combos are very easy to learn.

    For 3D:
    Tekken 7 is tekken 7, yeah, but it's very popular. there are no fighting games really like it (each button is a limb). has easy-bake combo while holding L1
    Both Dead or Alive and Virtua Fighter play very similarly, with only a punch, kick, grab, and block/parry. Virtua fighter is basically dead when it comes to online though, and DOA is not much better, but the command list training is pretty good.
    Soul Calibur is not much more complex than DOA/VF, 3 attacks and a guard. a middle ground between those and tekken.

    For honorable mentions: Fantasy strike/ Tough love arena are simplified fighters that strip out a lot. basically getting concentrated fighting game concepts.

    years ago, I played fighting by mashing, and then spamming special moves, until I played through skullgirls tutorial and things finally clicked, so it's impossible to say which one will make you "get it", but these should give you a good idea where to start, and you can branch out and try all sorts of stuff as you get familiar.

  19. I would say BBTAG is very beginner friendly. It feels very easy to pick up but hard to master from all the combo routes

  20. Just dive into the deep end. As hard as possible.

  21. Mannn i thought that was a mic it was mans redbull xD

  22. I think is easy to blame anime fighters as one of the most difficult fighting games for begginers but you don’t have to know those complex mechanics from GGAC+R /BBCF to have fun. Those games tend to have easy to learn characters since the developers are self aware their games are kind of hard. There will always be a Sol/Ky/Ragna/Hyde/Ruby for those who want to easily have a couple of matches between friends. These games will eventually get harder but as a begginer you don’t have to worry about getting that 2 frame blue roman cancel combo, your only worry would be to have fun and feel whats the part of the game you enjoy the most even if you lose.

  23. I fell in love with fighting games because of Steve in Tekken but stayed because of Panda with her attack that smacks you on the ground. Just gotta find something you love in the game and go from there.

  24. i find that most anime fighters are bad for newbies because they're too flashy. full screen seizure procedures obscure what's actually happening to the point where a new player just looks at it and goes "idk what they did, but i died to it."

  25. Is dragon ball fighterz a good fighting game to start on?

  26. the problem is that while most fighting games have started including basic tutorials and such, the issue is that they're terrible for teaching new players the core fundamentals. Most tutorials I've come across tell you what something is and tell you what button combo to press to activate it or whatever. But they don't actually help the player learn anything useful on the front of things like how to use them or what situations they're relevant in, or how to recognize those situations. And when you play the game, the games never give you any useful feedback on what you were doing wrong and how to improve.

    Simply saying that "Fighting games have tools these days to help new players" isn't enough. Fighting games need to actually go out of their way to teach people more than just the controls. And they don't even do that well.

    As a new player who essentially did this with Strive, I think this is a recklessly optimistic view on the Fighting Game scene. Fighting Games are still terrible at teaching new players who aren't wiling to immediately go search up tutorials online and spend hours in the lab learning the controls. I'm not saying you can't expect a player to start looking up tutorials and such on youtube or whatever at some point. But even if you're invested in the cool characters and whatnot, that's not enough to get someone invested enough to start watching hours of tutorials. Fighting games need to work on getting people from the point of being completely new to the genre, to the point where they want to improve and are more willing to start looking up stuff online.

  27. I've never been great at fighting games but I am able to beat some of the arcade modes for MK11 and SF5. Back in the day I was also able to beat MVC2 on hard (granted, I leaned heavily on spamming projectiles with cable, ironman, and war machine) and also beat Soul Calibur 2 at least on normal difficulty (don't remember if I ever attempted hard). But Virtua Fighter 5 kicks my butt… I cannot beat Dural save my life, so I will say VF5 definitely takes some learning!

  28. MvC2: a 6 button fighting game on 4 buttons. How does that work? Tee hee, figure it out, you can't combo until you do. Do you also know how to hit a launcher and follow it with an air combo? I know it's not explained anywhere you should just know. Got air dashes and your delayed hyper combo timing nailed? Do you know all the best assists? No? Oh well.
    It's a tough game to dig into.
    I don't know what Reggie is talking about concerning MvC2 combos, it uses the MAGIC system. Combos occur as long as you go from light->heavy normals. Mix some specials in there and your doing it. Maybe he's referring to the best combos the FGC figured out for competitive play or infinites?

  29. First tip for newbies: Definitely get your advice from a man who can't get outta pools. He's in pools so much he has MASTERED swimming tech.

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