
Why It’s Almost Impossible To Ban Fighting Game Characters
Stumblebee
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Overpowered, overtuned, and unbannable. These are the reasons why it’s so hard to ban characters in a fighting game.
Twitter:
Patreon:
Culture in Digital Fighting Games – Performance and Practice:
David Serlin on the Topic of Bans:
Music:
Petshop’s Theme – JJBA 2013
Akuma’s Theme – UMvC3
China Vox – SF3 Third Strike
Meta Knight’s Theme – Super Smash Bros Ultimate
Bayonetta’s Theme – Super Smash Bros Ultimate
Hilde’s Theme – Soul Calibur 4
Eyedol’s Theme – Killer Instinct 2013
SSBB Clip at 9:00 from orig4mi:
14.08.2024