I had never played a fighting game before but i have a great time with guilty gear xx accent core +r
And Yes thats a real name
Despite getting destroyed most of the time finding someone in the discord with whom you have somewhat close matches is all i need to have fun with the game
I will definitely say its not for everyone though
But i do think that the game you choose and the people you get to play with can make all the difference between having a good time and “not getting it”
For anyone that's curious, this is actually why Fighting Games died in arcades. Hardcore gamers made it very difficult for casuals to play. No one wants to get embarrassed in front of everyone in the arcade. So casuals stayed away from fighting games.
something I learned by accident: Fighting games are commonly played on three different levels by the people that play them. I know the buttons – no idea how to play in any other than the most general terms, presses buttons mostly at random and tries to win. I know the moves – has mastered the inputs for at least one character and likely can beat the computer on easy, maybe even normal difficulty. Once you can do this with all the characters, you may think you've mastered the game, but . . . I know the frames – the TRUE way fighting games are played by masters, a level I spent 15 years dipping into fighting games for fun never knowing it even existed. You need to know every single character's moves sets, not to the commands, but to the frames of animation it takes to launch, how much if any super armor it gives a character, what super armor is, how many if any I-frames it gives the character, what an I-frame is, if the move has lag time before or after, if you can cancel the lag, how to cancel the lag, what moves can combo into the move or out of it, what comboing actually means in a fighting game (which isn't what most games tell you it is, or wasn't, I hear they're getting better about it now), and a few other factors. This is because at high levels, fighting games are speed chess where your margin for error is measured in the frames of animation of a move. That's less than 1/10th of a second between victory and defeat. and if you aren't on that level, then you might as well not play if your opponent is, as even when they ARE taking it easy on you, you're still gonna loose.
As someone who grew up terrible at fighting games this hits close to home for me, my brother is really good at fighting games so I'd lose a lot to him, he's been trying to help teach me and stuff for a long time but I'm just terrible at joystick combos, which 90% of fighting games rely on for some of the best combos, and even when I would win he'd say "you know I let you win right?" Or "I feel like anytime you beat me in smash it's when I accidentally kill myself". I still enjoy fighting games and I would love to get better at them but I can't see myself entering tournaments because everyone around me would be lieges better than me, so very, very accurate tbh
I will literally handicap myself as much as possible in hopes I get my friends into fighting games. I play characters that i dont know how to play and use a ps4 controller (I usually play on an arcade stick) or I boot up a game that we both dont know how to play.
I'm at an intermediate level so I'd rather pro players not go easy on me. You get better at fighting games by losing, learning from your mistakes and adapting.
I started getting into the fighting game community this year with Street Fighter 6's release, and when I learned about Justin Wong, I literally thought it was this dude lol
Totally get this. Don’t get sucked into them either. It’s weird, but somehow the people who play them manage to be friendly, but horrifying on a cosmic level.
Been trying to get into fighting games for a while and I keep trying new ones that claim to be “easier to get into.”
Trust me though… no matter how many friendly smiles they give you, no matter how “easy” the game is to get into, no matter how “good” the tutorial is… it’s not.
Those are empty words and they mean nothing. The people have been Flowers for Algernon’d into believing FG’s are approachable. They’re not. The developers actively pursue ways to try and simplify things for new players, but it’s never enough, for the heights they’ve found themselves clumb to are simply too precarious to descend from.
They are an eldritch, lovecraftian horror, hiding behind an amicable visage, and structured under the guise of a well-meaning genre, intent to show you the childhood joys of mashing two action figures together, only to ambush you with non-Euclidean forces and geometry, possibilities unforeseeable and incomprehensible to mortal men.
Beware their pull, their ancient gravity. Resist it…
KimSwoon is great
I like fighting games but I’m ass so i always lose which makes them not fun so then I don’t want to play them so then I don’t get better.
I had never played a fighting game before but i have a great time with guilty gear xx accent core +r
And Yes thats a real name
Despite getting destroyed most of the time finding someone in the discord with whom you have somewhat close matches is all i need to have fun with the game
I will definitely say its not for everyone though
But i do think that the game you choose and the people you get to play with can make all the difference between having a good time and “not getting it”
yep, just experienced that for the 80 MILLIONTH time today
Yep. Are used to love fighting games back in the day, but now they seem to be way too advanced for me and I literally lose every time now. 🤷🏽♂️
All items
Random stage
Random character
Your opponent can’t counter you if you have no idea what the fuck is happening
For anyone that's curious, this is actually why Fighting Games died in arcades. Hardcore gamers made it very difficult for casuals to play. No one wants to get embarrassed in front of everyone in the arcade. So casuals stayed away from fighting games.
something I learned by accident: Fighting games are commonly played on three different levels by the people that play them.
I know the buttons – no idea how to play in any other than the most general terms, presses buttons mostly at random and tries to win.
I know the moves – has mastered the inputs for at least one character and likely can beat the computer on easy, maybe even normal difficulty. Once you can do this with all the characters, you may think you've mastered the game, but . . .
I know the frames – the TRUE way fighting games are played by masters, a level I spent 15 years dipping into fighting games for fun never knowing it even existed. You need to know every single character's moves sets, not to the commands, but to the frames of animation it takes to launch, how much if any super armor it gives a character, what super armor is, how many if any I-frames it gives the character, what an I-frame is, if the move has lag time before or after, if you can cancel the lag, how to cancel the lag, what moves can combo into the move or out of it, what comboing actually means in a fighting game (which isn't what most games tell you it is, or wasn't, I hear they're getting better about it now), and a few other factors.
This is because at high levels, fighting games are speed chess where your margin for error is measured in the frames of animation of a move. That's less than 1/10th of a second between victory and defeat. and if you aren't on that level, then you might as well not play if your opponent is, as even when they ARE taking it easy on you, you're still gonna loose.
I can relate to both characters in this at the same time
Not even a joke, this is exactly my first experience playing DBFZ
To be fair, he WAS taking it easy on you
As someone who grew up terrible at fighting games this hits close to home for me, my brother is really good at fighting games so I'd lose a lot to him, he's been trying to help teach me and stuff for a long time but I'm just terrible at joystick combos, which 90% of fighting games rely on for some of the best combos, and even when I would win he'd say "you know I let you win right?" Or "I feel like anytime you beat me in smash it's when I accidentally kill myself". I still enjoy fighting games and I would love to get better at them but I can't see myself entering tournaments because everyone around me would be lieges better than me, so very, very accurate tbh
justin wong
I thought I was good at fighting games until I played against my friends…
You can’t forget the classic “he attacked me and lost wawaww” where they act like babies who want to lose
Alternatively you just mash buttons and win somehow, then your friend gets mad
LMAO
Skull girls
I will literally handicap myself as much as possible in hopes I get my friends into fighting games. I play characters that i dont know how to play and use a ps4 controller (I usually play on an arcade stick) or I boot up a game that we both dont know how to play.
I'm at an intermediate level so I'd rather pro players not go easy on me.
You get better at fighting games by losing, learning from your mistakes and adapting.
I started getting into the fighting game community this year with Street Fighter 6's release, and when I learned about Justin Wong, I literally thought it was this dude lol
Fighting games are just not for me
Totally get this. Don’t get sucked into them either. It’s weird, but somehow the people who play them manage to be friendly, but horrifying on a cosmic level.
Been trying to get into fighting games for a while and I keep trying new ones that claim to be “easier to get into.”
Trust me though… no matter how many friendly smiles they give you, no matter how “easy” the game is to get into, no matter how “good” the tutorial is… it’s not.
Those are empty words and they mean nothing. The people have been Flowers for Algernon’d into believing FG’s are approachable. They’re not. The developers actively pursue ways to try and simplify things for new players, but it’s never enough, for the heights they’ve found themselves clumb to are simply too precarious to descend from.
They are an eldritch, lovecraftian horror, hiding behind an amicable visage, and structured under the guise of a well-meaning genre, intent to show you the childhood joys of mashing two action figures together, only to ambush you with non-Euclidean forces and geometry, possibilities unforeseeable and incomprehensible to mortal men.
Beware their pull, their ancient gravity. Resist it…
…run, before it swallows you whole.
blazblue centralfiction basically
What can I say it has that uncanny ability to bring that out in people.