Why Aren't Fighting Games More Popular? - Tanner's Corner - lightslingergame.com

Why Aren’t Fighting Games More Popular? – Tanner’s Corner

That Blasted Salami
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Intro 0:00
Breaking the loop 00:17
Fighters & Markets 02:12
So What? 03:15
Why don’t more people attend FG tournaments? 07:21
Keeping Perspective 10:39
Conclusion 12:44

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  1. The way I see it, fighting games are like those action games with huuuuuuuuuuuuge skill trees, like Nioh 2, but instead of learning each move as you progress the story and having your time to adapt and learn how to use it, they instantly give it all to you as soon as the match starts and ask you to know not only your skill tree, but the skill tree of every character in the game you're fighting against and how to deal with them. And this isn't even the game yet, this is just the pre-requisite, the game actually lies in the mind games you have using those things, but you gotta know everything before you're able to properly enjoy the experience. And this makes it a lot more stressful and requires dedicated training instead of learning as you play. It's NOT a coincidence that the most popular FG is the one that evades this the most and jumps straight into the meat of the game with a few hours of learning the rules (Smash).
    I frankly don't know how to deal with this. I mean, obviously simplifying it all and leaving just the meat and potatoes worked for Smash, but I also like complex/deep Fighting Games as well. Maybe if the game was made trying to teach the player how to learn the game just by playing with things like stagger/stun animations, clear and consistent mechanics, sparks that indicate the properties and so on, it would be a lot better. Maybe a skill-tree online training mode with it's own ranking system that ranks you based on your punishment, movement, defense, mixups and so on + limits the amount of moves you can use by the rank you're at would help a lot as well.

  2. Fundamentally people in the "FGC" need to realise that fighting games are a niche market. It's a lot to ask anyone to lab a game, over come technical barriers and the horrors of playing other people (especially online) with the loses you will suffer while trying to get better. So you got a job, a family and your free time is spend not relaxing or learning a new real work skill, but a computer game. I love fighting games, but lets save it, it's a big ask for a casual or newbie to fork out a lot of money, and then the time on a fighting game.

  3. Fighting Games are just not for people that want to win while chilling. I pure stress and action. Not many people can handle this

  4. I don’t go to my locals bc I’m shy and don’t want to go 2-0 and then going home immediately, it’s embarrassing

  5. Sifu is the closest a modern fighting game has gotten to being new and different but suffers from terrible QoL features and an absurdly high difficulty floor for most gamers.

  6. You have to buy the game like 3 times to have the entire roster, at this point fighting games should be f2p like the rest of pvp games with the option to buy extra chars inside the game like a MOBA and the chars should have a presentation like in a MOBA so the new player can have an idea of the gameplan and the execution that needs, im very new playing fighting games and honestly i just try the character I like More and I think if someone want try a fg for One specific character and buy the game, and then realize that have to buy a dlc to play that character, just feels unfair.

  7. The same reason RTS and Arena shooters are "dead", it requires patience and learning. Yes, you can mash until intermediate level but it ends there.

  8. Something i haven't seen many people inlcude is the above average internet connection required,for both you and your opponent to have a decent experience.Many people don't realise how bad internet can still get.Used to live in an appartment in London where I had 1gbps download with ethernet and enjoyed myself.Now,moved out for a better job opportunity,live in an appartment with shared wifi with 5 others,literally out of reach for any fighting game out there.

  9. They're not more popular because a small minority of people play them religiously everyday for hours being the most sweaty neckbeards like it's their career. So they gatekeep anyone from being moderately into the game.

  10. I work with a guy who's into gaming. He's an idiot, but the way that he'll get excited for and throw money at any overhyped game, is a good indicator of what a lot of undiscerning, casual gamers are like. His view on fighting games is : "Its just fighting – I want to do more than that. I want to explore the area where the fighting happens and do more than just fight ". Yeah he's missing the point of fighting games, but his view of fighting games as simplistic and limited , is a view that is shared by many people . Couple that with the fact that fighting games require a level of patience, practice, research and accountability for losing that you wont find in most other games and you get an idea of why fighting games don't expand beyond a relatively small hardcore audience. Personally i love fighters and i always will, but I get why its a tough sell for people don't normally play them.

  11. I think the biggest issue with fighting games is that people see the genre either as a button mashing game or too hard to get into. Imo, devs making games easier for casuals just makes them leave faster. There’s nothing cool, flashy, or difficult to keep them interested on improving.

  12. I wonder how a FG that gradually gives you more moves throughout the match would work
    so you only start with one button, then gradually you unlock more buttons to work with until you reach the full moveset

  13. Fighting games are overwhelming for casual gamers to get into. Want to learn combos, movelist and game mechanics? Gotta put in time in the lab brother, and not only that but you'll get rolled online 50 games in a row. Now that doesn't seem like a fun time if you're not SUPER into the genre.

    FPS on the other hand is very easy to pick up in a short amount of time. Point and click. Running into scrubs is easy too. You can put time in aimlab if you want to tryhard but for the most part, it's easy to play and win.

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