The paradox of the fighting game genre - lightslingergame.com

The paradox of the fighting game genre

Mougli
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[GAME LIST BELOW]
In the last of these prelude videos, we’ll have a look at the consistent inconsistency of fighting games and how that impacts the perception of the genre, for good and bad.

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00:00 Intro
01:17 High/low damage games
02:15 Few/Many touch games
04:55 N-button games
06:24 Inconsistency in controls
08:25 So what?

— Games featured in order of first appearance —
Street Fighter V
Super Gem Fighter
King of Fighters XIII
Virtua Fighter 4
Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
Flash Party
Marvel vs Capcom Infinite
Kill La Kill IF
Senko No Ronde
Dragon Ball FighterZ
Guilty Gear Strive
Granblue Fantasy Versus
Garou: Mark of the Wolves
JingiStorm
Injustice 2
Soulcalibur VI
Akatsuki Blitzkampf ausf. achse
Jojo’s Bizare Adventure: Heritage for the Future
Last Blade 2
Samurai Spirits Tenkaichi
Them’s Fighting Herds
Tekken 7
Project Justice
Dead or Alive 6
Killer Instinct
DNF Duel
Skullgirls
Marvel vs Capcom 2
Street Fighter III: Third Strike
Fantasy Strike
Divekick
Tough Love Arena
Rumble Fish 2
Blazblue Cross Tag Battle
Rival Schools
Mortal Kombat 11
Power Instinct 2
Your Only Move Is Hustle
Vampire Savior
Bloody Roar 2
Super Street Fighter 2
Street Fighter Alpha
Guilty Gear Xrd
Guilty Gear XX Accent Core +R
Deus Ex Human Revolution
Waku Waku 7
Ultra Fight Da Kyanta 2
Bishoujo Senshi Sailormoon S
Tohou Hisotensoku
SDFighters
Dengeki Bunko Fighting Climax: Ignition
War Thunder
Batllefield Bad Company 2
True Combat: Elite

30 Comments

  1. One distinction I don't see people bringing up anymore that I think is also useful on helping beginners and players in general find a game that suits them is what we used to call 'slow' and 'fast' games. I get people don't like these definitions 'cause they sound like insults, but on what it boils down to, 'slow' games are more deliberate and reactionary with their moves, and 'fast' games are more about forcing an offensive loop until you win. That definition is also not as obvious, is easy to think all classic 2D-fighters are 'slow' and all anime fighters are 'fast', but Guilty Gear always felt very deliberate to me(except the first one), while classic games like KoF or Mortal Kombat feel definitely more about enforcing a loop, specially the more modern iterations. But still, I think this is a good way to define the pace of the game and how you're expected to play it, and help find if it suits or not.Also, I really felt what you meant by playing or not playing the game as it is meant to be. KoF is the most important game series in my upbringing by far, but after really having a miserable experience with XV's beta, I really can't bring myself to have it, even seeing gameplay makes me not want to touch it. I still feel tempted, and bad about not having a game in a franchise that's so important to me, but everything points to it being a terrible idea.

  2. Just add combo breakers to stop those long combos.

  3. Just add combo breakers to stop those long combos.

  4. To anyone reading this and is new to fighting games, hell yesss!! We need this more mainstream please.

  5. fighting games are pretty fun but it is hard to find a good place to start as a kid i just did not like them i would try them but it just felt like i could do nothing but now years later i finally able to understand and enjoy them for the best year and a half thats to guilty gear strive played a few more since then but strive still is my go to cant wait to get street fighter 6 when it comes out tho

  6. fighting games are pretty fun but it is hard to find a good place to start as a kid i just did not like them i would try them but it just felt like i could do nothing but now years later i finally able to understand and enjoy them for the best year and a half thats to guilty gear strive played a few more since then but strive still is my go to cant wait to get street fighter 6 when it comes out tho

  7. whats un fortunate, is there will be games in which you love the art style/character but not the gameplay, and vise verse. but to that i say , play both when u get to a level where u can play more than one fighting games.

  8. whats un fortunate, is there will be games in which you love the art style/character but not the gameplay, and vise verse. but to that i say , play both when u get to a level where u can play more than one fighting games.

  9. To anyone reading this and is new to fighting games, hell yesss!! We need this more mainstream please.

  10. A great example of standardized controls working excellently is with Smash Bros! I was hoping it would get mentioned, it's so genius how every character has the exact same controls, yet with different animations, character designs, weights, you get very very different gameplay and mechanics. Easy to pick up any character

  11. The more I learn about and try to play fighting games, the more I feel like I'm just too dumb or they're too complicated.

  12. I love fighters but i accepted the fact im garbage at touch of death long combos games. What i love the most are games whit resource management. Where a cool looking combo is not the norm but once in a match opportunity. Kof is interesting in a sense that the more bar you have the less of a Classic footsies focused fighter it is and closer to a touch of death game it becomes.

  13. I like low damage games more as it gives you more time to figure out your opponent, while its easy to just get wiped and knowledge checked without enough time to adapt in high damage games

  14. I like this content and hope it picks up. also, im a hardcore giovanna main so i see gio and rei, i click lol

  15. What is the name of the ost at the start of the video

  16. I was today years old when I realized Giovanna's Air super isn't an overhead
    …I main Giovanna
    well, thanks for saving me from future stress

  17. So, what's the point of having a variety of fighting games if they were all the same? I think the wide variety of fighting games that play differently is a good thing. Also, a little bit of gatekeeping is a good thing. If you don't like fighting games as they are now, they really aren't for you probably.

  18. I'm not particularly familiar with fighting games (I've played a bunch casually, but the only one I've ever played even remotely seriously is MK9), but… A genre I'm way more familiar with, FPS games, has similar "issues"? There are high TTK games, there are low TTK games, there are games with iron sights on RBM, there are actually good games with alt-fire on RBM. FPS games are, thankfully, far from standardized!

    Yeah, most games that feature reloading put reload key on R, but I don't see how it's that different from fighting games putting some kind of attack on face buttons.

    Skill-transferability (is that a word? Now it is) isn't really a thing in FPS games either, even within the same game: I can hit rockets in Quake quite consistently, but I can't hit rails unless both me and the opponent are standing still. Venture to character-based games like TF2 or Overwatch and the differences will be even more apparent. Among other games? Being a Quake veteran means jack shit in Counter Strike.

  19. the term "same difference" is an oxymoron and inherently illogical – the proper term is "no difference"

  20. 80$ for the same game since street fighter I or whatever idk

  21. I think you're wrong about variety of fighting games. Most fighting games online is dead and beginner wouldn't even find people of similar skill. As of right now there are only few options: tekken, street fighter, guilty gear and mortal kombat.

  22. I didn't expect french in this video mais bien joué parce que ça m'a donné envie de regarder la suite 😅

  23. Very interesting video as always!!

  24. Can you guys help me find the perfect fighting game for me?

    1) high damage per hit
    2) less focus on combos, more on strategy
    3) it has to be develop for playing with a game pad, no motion inputs or buttons that are designed for arcades

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