The paradox of the fighting game genre
In the last of these prelude videos, we’ll have a look at the consistent inconsistency of fighting games and how that impacts the perception of the genre, for good and bad.
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00:00 Intro
01:17 High/low damage games
02:15 Few/Many touch games
04:55 N-button games
06:24 Inconsistency in controls
08:25 So what?
— Games featured in order of first appearance —
Street Fighter V
Super Gem Fighter
King of Fighters XIII
Virtua Fighter 4
Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
Flash Party
Marvel vs Capcom Infinite
Kill La Kill IF
Senko No Ronde
Dragon Ball FighterZ
Guilty Gear Strive
Granblue Fantasy Versus
Garou: Mark of the Wolves
JingiStorm
Injustice 2
Soulcalibur VI
Akatsuki Blitzkampf ausf. achse
Jojo’s Bizare Adventure: Heritage for the Future
Last Blade 2
Samurai Spirits Tenkaichi
Them’s Fighting Herds
Tekken 7
Project Justice
Dead or Alive 6
Killer Instinct
DNF Duel
Skullgirls
Marvel vs Capcom 2
Street Fighter III: Third Strike
Fantasy Strike
Divekick
Tough Love Arena
Rumble Fish 2
Blazblue Cross Tag Battle
Rival Schools
Mortal Kombat 11
Power Instinct 2
Your Only Move Is Hustle
Vampire Savior
Bloody Roar 2
Super Street Fighter 2
Street Fighter Alpha
Guilty Gear Xrd
Guilty Gear XX Accent Core +R
Deus Ex Human Revolution
Waku Waku 7
Ultra Fight Da Kyanta 2
Bishoujo Senshi Sailormoon S
Tohou Hisotensoku
SDFighters
Dengeki Bunko Fighting Climax: Ignition
War Thunder
Batllefield Bad Company 2
True Combat: Elite