The *New Player* Fighting Game Experience - lightslingergame.com

The *New Player* Fighting Game Experience

Nephew
Views: 21059
Like: 890
The AT&T Annihilator Cup was really entertaining as 20 popular streamers played Street Fighter V, a lot of them for the very first time. Some of them had a great time playing the game, and some of them didn’t…

discord:

Edited by: me 😮

#SFV #nephewdork #streetfighter

78 Comments

  1. Fun video. Also dude, you really got better at talking on videos, it feels more natural, like more comfortable.

  2. For me Street Fighter is like Dark Souls, your first match is the first boss.
    Each boss gets stronger and you have to get stronger to progress. For SF it's the ranking system.
    Dark souls and fighting games are not for everybody but for people who want some challenge and feel the fulfillment of surpassing themselves.

  3. I disagree with the Filipinoman tweet. But I extra disagree with the person that said shooters don't have the same problem because you are both on the same team. If the two of you were playing CS/Valorant/Apex or anything else together and your friend is considerably better. You won't only commonly get matched with players beyond your skill level, you will also feel like you are being carried, taking away from the fun.

  4. That's a very intersting video to see some of the new player mindset when playing a fighting game. It's actually useful for devs to see this audiance and maybe make their experience better

  5. This was a great video nephew. Keep the content coming bro

  6. Great video Neph. We have all had these feelings while learning these Capcom rituals at this point.

  7. I like what you touched on about the difference in personal satisfaction in learning a concept or doing a combo in fighting games as opposed to team games. I used to play league and quit bc I hated relying on my team and I recently ish picked up fighting games and I feel like the main reason I get so much satisfaction from them is bc I’m also into the souls series. There’s a lot of personal satisfaction in beating a hard boss, same as learning a combo or oki.

  8. "as an empath," nephew said, with the dryest delivery i have ever heard

    i'm in tears man

  9. You and your Uncle Brian had a lot of the same things to say about this event. Great minds think alike!

  10. I've been playing SFV for over 2 years and when somebody beat my ass with style I'm still having fun and can appreciate the way I've been outplayed, learning from mistakes could be fun as hell.

  11. Love that you have the lufia 2 battle OST on the background!

  12. I genuinely have no idea who any of these streamers are, nor have I ever heard of them.

  13. The only good player was double lift 🤣 and at least Noko respects Fg’s now

  14. this video felt really well scripted and put together, nice job nephew

  15. this was very cool to watch live, you summarized it pretty well here

  16. I totally agree on the beginner barrier. My friend who picked up Dragonball FighterZ 1 month ago experienced the barrier. As you know, DBFZ is easy to play, hard to master. I used "play" because the autocombo influenced him to learn the combo (not the fundamental of the game). He suggested me to pick it up too, so I did. After only 1 week, I beat him up ,so he raged like noko. He didn't really understand what I was doing.p and kept saying that my characters are top tier. He didn't even try to lab the counters to my character and he quited. I later asked if he wanted to try SFV. Eventhough he play DBFZ, he didn't even understand footsies, neutral, whiff punish. Obviously, he quited once again. I don't about other people, but the people around me will give up instantly when it comes to hard thing. All of my friends won't try to learn anything to become superior. Unless they think that they are good at it in the absolutely beginning, they won't continue to experience it.

  17. FPS=just point and click. Come on man. Shooters are harder than that. Don't you have to watch out for gernades, Snipers, and other weird factors too like Gernade throw arcs? Tips for fighting game beginners=block then counter with light punch or heavy down kick aka jab/sweep. Sorry, I grew up with fighting games and platformers before competitive FPS like Halo. When Halo first came out, I was in my first year in College or near my last year of Highschool. I think my first fighting game was SF EX+ and I still have it. Good Video Nephew.

  18. that doublelift clip with you was really cute, i love that

  19. It seems like Noko is a kind of person who doesn’t know what is going on and had no desire to learn. Things are frustrating when you are that kind of person.

  20. "Point, click, shoot" is NOT easy yo. I'm just not fast and accurate enough with the mouse. I simply cannot point and click on my opponents before they point and click on me. They always get me first. In fighting games at least I have options like blocking, back-dashing, parrying, mind-games, frame-traps, low-high strike-throw mixups. As long as I have enough knowledge, I can adapt and beat my opponent. But in FPS if my opponent is a better pointer-and-clicker than me (and they always are) then my only option is to get shot and die. From a fighting game player's perspective, shooting games are WAY harder lol. Like seriously, how do you guys shoot so good?

  21. "YOU'RE LITERALLY THE *WOOOOORST*!!… One more, one more" I find this so cute I don't know why

  22. To be fair Noko is familiar with modern shooters, if the guy played something like an Unreal Tournament or Quake duel he'd be saying the same thing. The level of difficulty in most games has gone down considerably so its culture shock to the un- initiated.

  23. 8:28 I don't know why this line doesn't go around anymore… Back when i started (I was gonna say it's not too long ago but I realized it's been 15 years… But back when I started)… I heard this from a lot of players: "Nobody Learns Street Fighter In a Vacuum" EVERYONE gets better because of other people– if not teaching, then observing, or even playing against them and have them find holes in play. you don't lose it all, but ALOT of it goes away when you play online. and it's always random people rather than the same people… You need some consistency as well… and with random players… it's more of a crapshoot than ever.

  24. "How do you stay at that perfect range" loool facepalm I remember being impressed… 15 years later I now realize it never ends… you just get more precise and precise. and it's never perfect lool. The better the opponent is the more perfect it seems lol.

  25. even for us experienced players it can be tough… I've been exposed to SFV since the beta… The interactions, hitboxes and trades just felt WRONG. I've gone through so many tutorials and guides over the years, and every time a new character comes out i will try it just to play around with it… and it always felt wrong… Suddenly, randomly during coronavirus, over 6 years after that first experience, someone finally tells me, "there's a priority system" WTF? My entire fighting game career the saying was always "priority is a myth" None of the guides I look at did anyone ever mention priority, Nobody ever told me about priority…. Armed with this knowledge, I jumped back into SFV… I still think the game is stupid, but it's now a fun stupid because I GET it now, after a couple of games with this knowledge, those interactions suddenly make sense. I always find it ridiculous that companies are always trying to make fighting games more "Accessible" but yet keep adding these hidden mechanics and never explaining them… I think limiting those, or explaining those would help much more than things like simple motions/ removal of motions etc… I mean, SF2 was a hit, And it didn't take long before everyone could throw a fireball… I don't think that's the real problem…

  26. Something that always comes up with the new fighting game player discussion is the tutorials for fighting games. It is true that these usually are absolutely horrendous. I think something that would help tremendously is a basic strategy tutorial that explains the basics of established strategy archetypes like zoning and rushdown. Add to that an explanation on basic frame advantage and how you might get out of a situation like that. It doesn´t need to be extremely deep either. Just put the idea of plus moves and basic strategys into new players heads so they have a starting point beyond mashing buttons and combos. Instead most tutorials just tell you how to execute certain things but not how to use them.
    Something I need to give ArcSys credit for is the move description in GG Strive. It tells you 6P is a great anti-air tool because it has upper body invincibility. That is something every player can understand and get the idea into theyr head that every move has its purpose. That alone can be enough for people to stop mashing and try out different moves in different scenarios.

  27. Lol I was Noko for a couple of days but played through the pain. Wouldn't have grown as much in such a short time if I hadn't felt so much pain.

  28. He said it at 20:38 in. Aim assist has crippled FPS players and pretty much all other players especially on console. I started playing FPS games with Doom in the early 90s by the late 90's I graduated to Quake 3 Arena and Unreal Tournament. No aim assist or load outs. Eveyone had access to the same weapons no matter how long you have been playing the game. No health regen. What separated good players was your knowledge of the maps, weapon and health respawns timing and the ability to control the map. New games have aim assist, health regen and access to better weapons just for playing longer. These new games no matter what genre gives you participation trophys.

    I started playing SF in the 90's as well in the Arcades, you had to be willing to spend 50 cent a match know you will loose and possibly blowing a minimum of 20 bucks learning the basics before you even start to have fun. No tutorials or people feeling sorry for you. Just imaging playing ranked today but all you are facing as a rookie are diamond, master and warlords every day you step into an arcade. You guys have it good today. Online tutorials and the ability to watch and learn from streamers.

  29. Question: "How do I hit em?"

    Answer : "Memorize all of your moves, all of their moves, intuitively feel out their speed and range, then read the mind of your opponent based on their displayed patterns and tendencies and select the moves of yours that will hit them as they attempt to do their moves."

    It's simple to answer, you just can't achieve it, even if you know what you're trying to do, cause it takes a lot of work and experience.

  30. you don't have to act like nokoko when you are outplayed. nokoko is just a person with a horrible attitude, so that's his reaction. that doesn't make it ok and more reasonable human beings, with more humility have healthier reactions (eg eggiru).

    maybe nokokos young audience watch him for it and can relate but i can't stand seeing this kid (or any streamer really) behave like a manchild.

  31. As young teenager I stumbled upon fightcade with Jojo's Bizarre Adventure and KoF 2002. I had dumb fun with Jojo's and and barely understood the concept of motion inputs but when I dropped into KoF 2002 I was Annihilated by a rush down grappler and was scared off. It was a memorable experience, I'm better nowadays but the road wasn't easy.
    Edit: I played Metal Slug with a school friend, it was fun.

  32. I feel like fighting games are much harder to be pro at than most genres. There's vastly different characters that all do different things with different frame data that have to be memorized for the most part. A lot is universal but still you're memorizing the startup and recovery of multiple moves across at least half the cast. That alone is asking more than most competitive games. I will say execution is pretty on par with other competitive games, but in those games you usually will have a teammate to help out

  33. Imo fighting games is the easiest genre to play at a pretty high level

  34. Emiru with that flash line on Doublelift was truly an impressive parry lmao

  35. This video is actually a nice tool for everyone to use to get new players into the genre. Popular and well known streamers + novice skillsets + professional play by play breakdown of tech + professional admission of personal growth and experience + emotional reactions/examples from both positive and negative ends of the spectrum

    I encourage everyone to use this and similar ones produced by other SFV pros that are out there to get a few friends into the genre

  36. Tbf, people just play shooters so much that they forget how hard they are to get into. If I'd log into Apex right now I wouldn't last 5 minutes.

Leave a Reply

Your email address will not be published.