STREET FIGHTER 6 SHOULD NOT BE F2P! Most Fighting Games Aren't Ready! - lightslingergame.com

STREET FIGHTER 6 SHOULD NOT BE F2P! Most Fighting Games Aren’t Ready!

VesperArcade
Views: 11129
Like: 623
Fighting games have small communities compared to most genres. A common idea people have to boost the player base is to introduce F2P. Street Fighter 6 is the next big entry into the series and I would like to discuss my thoughts on how making it free sounds amazing but wouldn’t be possible without creating a ton of issues.

#StreetFighter6 #SF6 #StreetFighter #Capcom

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20 Comments

  1. I think taking away the incentive to make DLC characters strong in order to sell is a good thing. How often do we see later season characters in Fighting games come out with way more tools compared to their base roster counterparts? It infuriates people who can't afford the character feeling disadvantaged and if the character is nerfed it upsets those who bought the character because of their initial strengths.

  2. There is some universe in which Capcom developed Street Fighter IV and it completely dominated the market, allowing Fighting Games to take over as the Dominant Genre in all of Video Games. Thusly, Capcom, NRS, and Arc System Works all make FTP games with hundreds of millions of players and make hundreds of billions of dollars per year. Master Chief was in Smash, Mario has a traditional 2D fighting Game on Switch. SF vs. MK launches in 2023 and not only this, a majority of casuals even learn not only combos, but practice their spacing, approach, setups, and frame traps. This universe however, is not our universe.

  3. Man! It’s so refreshing to hear your take on this instead of just following what everyone else says. Yes, we have seen the F2P model succeed, but it does not automatically mean our problems are solved or that we will receive a quality product. Even in the games that I like that are F2P there’s always something about it that just makes me wish I didn’t “feel like” I have to play it. Riot for example (I like their games) but some of their passes are designed to make you literally feel like you can only play that game. As far as monetization for skins in league I think their generally fairly priced, but grinding the pass is a nightmare. Why do you think everyone used to AFK farm tokens in TFT? Lmao It was such a problem for the people that actually wanted to play that mode that Riot finally implemented AFK checks. 😂😂😂 I agree with you. I feel like a lot of people over look the potential problems that you brought up. If there ends up being a good F2P fighting game that interests me than cool, but I don’t think it needs to be the standard.

  4. The other irritating part about this F2P talk is that people don't take into account the failed F2P games and only use the few successes as examples.

  5. At this stage I feel Capcom needs to make some major decisions about the future of the franchise. Some commenters have pointed out that the series has been quite barebones in terms of single player content and the problem with that is justifying a $60 price tag. SFIV did a decent job of making that case back in its time but things have changed. No one wants to pay $60 for an arcade mode with some story elements thrown in. SFV definitely did not feel like a $60 package, let alone one that also acted as a live service. On the other hand, like Vesper said, Capcom's FG team aren't big enough to handle the content expectations today's gaming audience has so free-to-play is a hard sell as well. Either Capcom needs to grow the team or they need to step up the value proposition of that initial $60.

  6. if they go f2p, it will be flooded my 3rd world who love f2p like india and sea region……imaagine the toxicity lolol…

  7. I'm not a pro player but as a semi casual player 😂 I don't see any benefits of making the game f2p. I think Capcom already showed how they would handle it with SFV so I'm strongly disagree with the idea of f2p fighting games.

  8. Bro, you are right with F2P the drip content release.
    Sega release PSO2NGS mmo, and boy the content drip it's like those water came from stalagmite on the dessert, like people are literally put their tongue out when release content.
    F2P can go into dumpster fire.

  9. I know the like/dislike extension I got is a prediction and doesn't say the actual like/dislike ratio but I really hope it's not as bad as I see it now. This take on Free to Play is way better than what I've heard from Max and other FGC dudes.

    I'm just glad most fighting game companies can't do free to play. People don't understand how infuriating is to pay money just to get a chance to get something on the game. That's what these games normally bring to the table. Daisuke's take on free to play fgs during the last roundtable makes so much sense: to hook players, they need to change mechanics and facilitate everything so whales can sit down, play the game with one hand, and throw money with the other. I can't imagine a single fighting game franchise crushing their classic moves/mechanics/etc for that. They would have to change so much gameplay wise

  10. F2P is too much tbh, what I think is the best solution is for the publishers to just grow a pair and make the games cost less cause unless you wait X years for an edition that has everything (or almost) you're gonna spend a lot of money.

  11. I don't think we have a scientifically useful number of examples, but what we have aren't GOOD examples. Fantasy Strike: Deader than steak. KI: sort of, and VERY limited. nothing but a demo, really. What else? idk.

  12. It shouldn't be f2p, but it also shouldn't be 60/70 on release ! Bought 5 on release, and it's probably one of my worst purchase ever.

  13. Whatever fighting games do, just avoid the DoA model like the plague. Full premium price and hundreds of dollars worth of dlc basically at launch. Made Dead or Alive dead on arrival…
    Wtf Brawlhalla looks like ass imo

  14. If KI can do it, SFVI can do it

  15. SFV should have been f2p, it was dogcrap on release and buying it on PS4 and PC without knowing better on launch day has completely ruined my trust in capcom's fighting division. It even felt like a f2p game with the lack of characters and extreme amount of grinding needed for fight money to get more. If 6 is the same way it 100% should be F2P. FULL PRICE GAME'S SHOULD NOT ALSO BE A "LIVE SERVICE" GAME or whatever they called their BS, they made a freetoplay game and sold it for $60

  16. Free to play does mean more people will get into it look at brawlhalla

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