RPS Situations in Fighting Games - lightslingergame.com

RPS Situations in Fighting Games

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40 Comments

  1. I live by the motto "they never expect the fourth."

  2. I’m just saying the game starts with “let’s rock” not let’s rock, paper, scissors

  3. first hehe funny video baccpack, thanks for the chuckle.

  4. As an Anji main… actually wait why do I play this character?

  5. playing rps and both sides always throw paper

  6. This is why I play Pot. We always get'em on the third try 🙃

  7. "I have found myself in quite the predicament"
    Every Goldlewis player when they fight anyone

  8. and in that moment their thoughts became one, both saying "they never expect the fourth"

  9. So this is what it's like when your character doesn't have a command grab huh

  10. doing the same dumb shit until they get hit by it is the best mixup. Trust me I play chipp, leo, and pot

  11. "You know what they say "4th times an omen.""

  12. This is the funniest GG video I've ever seen. Great job!

  13. I took prob and statistics in college and knowing what I know now makes these infinitely more brain scrambling. Love to see it.

  14. But surely SURELY it‘ll work on the fith try

  15. This has that "It was a dark and stormy night, the Captain said to the mate; Mate tell me a story and this is how that story goes…. It was a dark and stormy night, the Captain said to the mate; Mate tell me a story and this is how that story goes…. It was a dark and stormy night, the Captain said to the mate; Mate tell me a story and this is how that story goes…." energy!

  16. The most stereotypical way of playing both sides lmao

  17. One of the funniest ggst shiz I watched for the day lmao bruh😂👍

  18. This works on the level of an excellent short film. Oscar nom please

  19. Laliloluhla is always fun to fight, I get steam rolled all the time but still very fun.

  20. I found that, as an anji main, you can't properly punishing most jumping attacks if you spin them, there isn't enough time to punish. most of the time you'll be force to use a defensive option like grab or back dash in most jumping attack spin scenario. I can tell you now that if the enemy knows the MU they'll know that grabbing out of spin from a quick attack or jumping attack doesn't leave much of a choice for anji except to go for grab or backdash.

  21. I just love how the last throw Clash cuts perfectly XD gj

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