M.U.G.E.N: The INFINITE 2D fighting game. - lightslingergame.com

M.U.G.E.N: The INFINITE 2D fighting game.

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#streetfighter #mugen #fgc

This video talks about how the popular game engine M.U.G.E.N (mugen) that was primarily used for fighting
games.

00:00 Intro

00:43 Sponsor

01:59 What is M.U.G.E.N?

02:31 The history of M.U.G.E.N

03:48 What makes M.U.G.E.N special?

05:21 Character examples

06:37 I.K.E.M.E.N

07:04 Outro

Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library.

I.K.E.M.E.N (short for Itsumademo Kanseishinai Eienni Mikansei ENgine) is a free and open-source fighting game engine designed to be compatible with M.U.G.E.N content, while also expanding on its feature set to allow for more flexible customization. The engine is notable for introducing stage zoom prior to the release of the M.U.G.E.N 1.1 beta, and for allowing netplay matches, a feature that is not supported in any official build of M.U.G.E.N.

Rivals of Aether is an indie platform fighter video game created by Dan Fornace, and released for Microsoft Windows in March 2017, for Xbox One in August 2017, and for Nintendo Switch on September 24, 2020. It received positive reception from critics, who commended its deep gameplay. Rivals of Aether is the spiritual sequel to Super Smash Land, a fan-made remake of Super Smash Bros., and therefore its gameplay mechanics are heavily based on the latter game. Each character must try to knock the others out of a two-dimensional arena. In addition to fighting game-style moves, characters can also use elemental-based attacks or passive abilities that also affect the stage. This creates a meta game of not only attacking other players but also affecting the arena itself. Gameplay in general favors offense more than defense compared to Smash Bros.; attacks can only be blocked by executing a timed “parry” rather than holding up a shield, and characters cannot safely grab edges when returning to the stage.

Street Fighter, commonly abbreviated as SF or スト (Suto), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre. Street Fighter is one of the highest-grossing video game franchises of all time and is one of Capcom’s flagship series with total sales of 48 million units worldwide as of June 2022. It is the highest-grossing fighting game media franchise of all time at US$12.2 billion, including 500,000 arcade unit sales.