IS STREET FIGHTER 6 THE NEW BEST FIGHTING GAME EVER? - lightslingergame.com

IS STREET FIGHTER 6 THE NEW BEST FIGHTING GAME EVER?

Panda Fighting Games
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Every time we get access to Street Fighter 6 footage, we tend to collectively lose our minds at how COOL everything looks. Today, we reacted to TheoryFighter’s video, where they got to play Street Fighter 6 FOR THE FIRST TIME EVER. What do YOU think of the game so far?

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56 Comments

  1. With parry I think shimmies are going to be even more important now since you can whiff it

  2. I hope they done sacrifice skill for esthetics and casual lure

  3. If Capcom is showing off gameplay this early in development it means 1. They are hella confident that they're making a good game and 2. They want fan feedback and actually cares to listen unlike most AAA devs lol

  4. There’s a video of the hardest difficulty CPU’s fighting and it’s actually pretty dope y’all should check it out

  5. SFV is better. It had better character design and the action was much more fluid and fast paced. SF6 is a huge misstep. SF6 is a soft core version of Mortal Kombat. It is no longer Street Fighter.

  6. The game have everything to repair the sins of SFV like be very careful to dont use all our resources, evade burnout in the corner, use very well parries, impacts and rush to open your oponent defense, not be turtle mode because the game was created to eliminate any thing related to Turtle style, no more 50/50 situations where need to take the throw and other things.

  7. they should put marvel shang chi in street fighter 6 as a dlc character..

  8. SF6 was like the only good thing that happened at SGF lol

  9. I'm parrying everything! Day 1, Frame1! also bring back air blocks I'm casual.

  10. Looks par for the course to me. Same ol, same ol. Jump kick, hadoken, etc. We've done it a million times already.

    I do love the new defensive mechanics though. That's my favorite part of the reveal so far.

  11. I'm excited but nothing can be the best we haven't actually played.

  12. Hopefully they add a Canadian character named Chip as DLC or secret boss.

  13. wall splat on block = trash! and parry is trash, it ruins a lot of neutral footsies and meaties.

  14. I'm not diggin the drive system from a first glance tbh. It's kinda hard to tell how much the game is centered around it and how good the parry is gonna be, but I really hope it's not that good. I guess it depends on how many options it beats(especially on wakeup) and how hard you can punish it on whiff. In general, parries add a whole new layer of excitement to fighting games, but I feel like it takes away from fundamentals just a little bit. And the drive armor move thing(idk or care what the name is rn tbh) seems like it's gonna be kinda whack cause it's only 1 drive bar, it seems plus on block(especially in the corner, since you get a wallsplat that you can convert off of), and it honestly look kinda fast and hard to react to if you're not specifically looking for it. Other than those concerns, the game looks kinda sick rn. I think it's real interesting how chip damage doesnt take your health, but it takes drive gauge. All the small details outside of the gameplay are extremely welcome. I'm excited to see more and more on this game

  15. The fact that no one from Panda got invited to play it feels wrong to me. This game has Parries and Panda has Jwong ffs…

  16. Key facts that they aren't getting from this video:
    -Parry drains meter the longer you hold it and has a whiff animation. (bait people into holding parry to drain)
    – You can throw both parry and drive impact
    – I dont think meaty impact will be a thing since parry is active frame 1
    -Perfect parry is frame 2-3, so its hard to do in neutral
    – super arts are invincible. This is so players have a chance to do something when theyre in exhausted state and opponent is trying to dizzy them with a drive impact

  17. Y’all are capcom shills. Unsubscribe. Jiyuna is the only real one….

  18. A perfect parry isn't a guess and that's why you are REWARDED with the slowdown for your own custom punish…….idk if punk knows what he is talking about.

  19. I see no reason why it can’t be and this is coming from an Alpha series fanboy. We’ve already got confirmation that the game play is fantastic from many that I’ve already played and challenging on tournament level and then the artwork and from what we hear from the music is really good now we just gotta see if the roster is going to be great and judging by the league it’s already phenomenal and this is without DLC so I’m thinking yes. World tour? Open world? Character customization where you’re actually a Street Fighter? I don’t see how it can’t and I think any street fighter fan should be rooting for it to be

  20. its kinda nuts that the held parry gives meter. i think it would make more sense if the perfect one would its like being rewarded for fd in gg lol

  21. Im loving everything about this game but parries, I highly hate it but overall the game looks solid.

  22. 4:06 , I don't want to laugh because you can hear his anguish, but at the same time I will for the exact same reason!

  23. ROFL justin has a picture of moment 37 framed in the back..for real how many ppl have you told your the Ken

  24. In my opinion, you get to fight like you're in Third Strike, or SF4, or SF5. You cam literally not use parrys and still be able to beat opponents and the way I see it, the perfect parry will be harder to achieve since it slows down time for you to enter a combo. The fact that the game is this amazing and got 9 months to release, this might be the best SF or at least up there with one of the best

  25. Parries are a great mechanic to stop people from literally using the same block string over and over and over again with a character. Like if their block string is just OD because their top tier and positive ona lot of it, it feels like you literally just can't play the whole cast. I play Nash, he's trash, I beat people because they don't know the matchup and I play him like a crazy person, but if I had parry to stop players and throw them off balance. Nash would be more viable.

    I think parry levels the field for all characters to be visible. Look at tournament, how many characters you see in them from the whole cast. Not the cast, because some character are just built better and there's no way around it.

    Idk, my 2 cents. Thanks for the excellent content regardless!

  26. Sf6 package looks really good as a game, finally! But honestly it doesn’t seems fun, looks …again…way to restrictive and slow.

  27. drive gauge goes down as you block? is this metal revolution?

  28. A turd of a game.
    Spend your cash on a DLC player only to get it nerfed to the ground. FU SF Capcom.

  29. Hey punk and Justin. I don’t care if you guys are legends, I’m gonna body the both of you hahahahahahaha

  30. LMAO @ Punk pronouncing Theory as "therry" and then instead of saying Thoughts he says "thorts" ahahahaha im dying

  31. I'm starting to think that English is Punk's third language. Either that or he just slurs heavy.

  32. Y'all need to watch Max video where his explanation is much much thorough.

  33. I feel like they would’ve gotten way more info on Max Doods stream when he showed off practically the entire game lol. But none the less i can’t wait till they see more!

  34. Man I can’t wait for Sonicfox to play SF6, lose one tournament and then drop the game immediately

  35. SF characters be WIDE. Calm down capcom.

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