Information in Fighting Games (and how to use it) - lightslingergame.com

Information in Fighting Games (and how to use it)

Romolla Ch.
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  1. Blocking all the way to 100 risk sounds like a norm when fighting against happy chaos.

  2. Heh. Gathering information, you say?

    *activates Twelve’s invisibility*

    *loses*

  3. 7:51 made me actually LOL
    also this is a really great and informative guide, as a high-aggression player who just kinda throws out what I think will be funny

  4. jokes on you I have the information capacity of a 2 year old why do you think there are so many potemkin players

  5. "Romolla bolding text is like when badlands brings multiple boots" I am dead and can't extract any more information of this video 😔😔

  6. I'm definitely a slow defensive player. I've played GG for for like a decade super casually until Xrd came out (I had Isuka and me and my cousin would literally main the entire cast, whatever was fun at the time), then I tried to learn it over the course of it's life, but again, very casually. I never really got past the execution phase of the game, just trying to get combos right was hard and playing people/bots while doing it was literally impossible for me. I didn't understand fighting games until playing SFV and watching some HiFight videos, particularly the one with that game he made, Footsies. When I started playing Strive, I really focused on some of the core fundamentals while playing in the beta and it felt really good. I played May, so the execution was the LAST thing on my mind at the time (once i learned a corner wall break combo I kinda called it a day), and went in and just played a bunch of people and felt like I was laying pretty good, win or lose.

    Good story right? If it ended there, maybe I would feel more confident about my play, but … Anyways, flash forward to now, and now I feel like I kind of missed the bus to becoming good at the game. Like I said, I was a slow defensive player and if players were the type like in the video, I could fair pretty well by just recognizing that they are doing cap shit and punish it accordingly. I'm pretty decent on capitalizing on mistakes I think. But when I fight decent people, I just get destroyed. They will just throw me over and over and when I jump they will catch it and I guess I never really learned the power of back dash because I usually just straight up get hit when I go for it. Me doing nothing in a lot of situations tells THEM that they can run all the shit they want as long as they don't do anything super unsafe. Now, I say I'm a defensive player, but my defense is probably very bad. I can block out regular strings and know when to take my turn back and how. That is how I do offense and I know what works against it for that reason. Now players who do resets and tick throws and jump catches, just run me over. It's not like I cannot do it, but it always feels so bad when I do it. Like I try to reset and they just mash and/or throw and now I'm in the corner. Maybe I get 1 tick throw, but they will counter the next attempt. I attempt a lot of frame traps but they just block that normally as it's my most used option (being the safest) but it also ends my turn immediately. Basically from my perspective, as a defensive player, against better players than me they get to just run their shit and I have to hold it. I'll block a pretty good amount of it, but they will EVENTUALLY open me up because I'm not that great at defensive play and they have so many chances to try. When I finally get their back to the wall with what feels like 10 reads in neutral, I get 1 turn to frame trap, they block and now they are still in the corner but then they just stun dipper or run up back throw (that's the true 50/50 lol), or just hit HS and counter hit when I try to go for delay HS or something.

    I say I missed the bus because I literally never got into the dolphin spam when it was good or whatever so I literally don't know why people think it's so good. I use dolphins every once in a while and I get decent rewards of it (particularly off counter hits) but I also get punished for it when I get too predictable with them, which causes me to use them less overall. Basically, I feel like if I had just went ham in the beginning of the game and did all the unsafe but good stuff and got celestial off cap shit, THEN watched this video or any of Deb's content in general and learned to temper that aggression I would be a better player than I am now. Now I look at cap shit and think, well, it doesn't work against good players and the conversation ends there. I fully understand that the option to go ham is a good option to pull out, particularly once you can layer it in with smart play so that your opponents have to worry about it, since usually it is strong in some ways, but I don't even know what that stuff is anymore nor do I have the practice of just "BEING the problem" instead of always answering other peoples problems. I wanna be that guy who takes a round off Hotashi doing cap shit, but then he schools me with a 3-0 and gives me that hard advice that I needed all along, but I can't even get Celestial to stand in the same place as good players. I feel like I'm always answering other peoples problems, and I'm not too smart at the game (I need to have someone else give me the answer like in videos like this), so it can feel frustrating just banging my head against a wall.

    At the end, I'm a very casual player. I played like 100+ hours when the game came out, then played other games and fell off for a month, then came back when GL dropped, then fell off for a few months and now I'm on my resurgence and am going hard again. I can't expect to be good when I don't play all the time. I'm probably going to take a break when Elden Ring comes out too. I guess I just kinda wish that it was easy. But then again, if it was easy, then it wouldn't be worth doing, and I know that, I just wish it was easy for me lol. My mentality is, I watch all this content and really try and soak it in, but then I get on and lose to the cap shit, which to be fair, I am getting better at punishing (as I said above). But then I almost feel like I'm helping my opponent to no benefit because then they stop doing the cap shit, but their offense is still pretty decent and I feel like I'm on the back foot again.

    Anyways I said a lot, tldr is I'm down bad and my mental is shot. I probably should rethink posting this comment at this point, but I wrote a lot and now I want to keep it. Typically my free time is shared between GGST and Overwatch nowadays, but as a support player who always blames his team (I know it's never their fault, if I was better I'd carry myself out of high gold/low plat), I cannot do that in a fighting game. As Hotashi likes to say "There is more work to be done." I just have to try and have fun along the way right?

  7. ky players only want one thing and its fucking disgusting

  8. your content has been fire lately, keep up the good shit

  9. It's the episode in YuGiOh when each player is endlessly trapping their opponents trap card until one of them literally fucking dies.

  10. i gotta listen to this episode again but iI always had the problem of when i hear people talk it just becomes jumbles of words. I learn best in hands on or visual situations. So i need to see the lesson for it to fully click with me or i have to break the lesson down piece by piece and learn in smaller chunks. That being said, imma study this vid and try and use it to adjust my playstyle

  11. It's so crazy how the main idea is that adapting defensively is the wave, and just today, I had an epiphany mid game that I need to slow down and play more defensively

  12. Adapting quickly is an art in itself. People for example DP on their first wake-up (ignoring risk/reward), are they always gonna do it or are they faking out to be like that to get out of pressure more often for free? The answer lies probably ni how they play in other situations, so I can decide if they're a generally risky player or just trying to fool me, but it's hard in the heat of a match.

  13. Really good information that can apply to most (if not all fighting games) I just wish I could apply these concepts when I actually play fighting games. Haven't played strive yet but I hope to do so sometime soon. My problem is that I tend to forget these things when I'm in an actual match, Guilty Gear or otherwise.

  14. Professor Romolla is one of the best things to come to the FGC

  15. I know the fighting game community is small but I hope you blow up soon.

  16. Understanding the concept of learning by doing nothing definitely makes a huge difference in improving as a player.

    I recently started playing BBCF online a few weeks ago. Although beforehand I had done all the game and character tutorials, did some combo challenges, etc., I of course knew it wouldn't keep me from getting rolled once I went online. I'd get counter-hit almost all the time because I was just throwing out buttons. It's an extremly aggressive game after all. But once I started to play more defensively and just block or wait to see what my opponent does, that's when I started to feel like I was improving. The handful of matches I've won in BBCF so far were due to me being patient, which coaxed opponents into approaching more aggressively and more likely to choose risky options I could punish.

  17. Forget the clock for a second, Michael. What kind of player am I? Am I an offensive man or a defensive man? That's right; I'm neither. I play my opponent. If he likes to attack, I force him to defend himself.If hes a cautious man, I draw him into dangerous waters. See, you get so frustrated playing defensive positions…you make stupid moves you'd never make if you were thinkin'. When you come here, boy, check that sh*t at the door. – Samuel L. Jackson in 1994's Fresh

  18. Honestly I have a ton of fun just going ham even if I lose horribly lol

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