Fighting Games Are Not Hard - lightslingergame.com

Fighting Games Are Not Hard

Ardrid
Views: 138997
Like: 8400
Ok, they definitely are hard but hear me out.

Fighting Games aren’t necessarily more difficult or complicated than other multiplayer genres such as First Person Shooters or MOBAs, they have just been plagued with a ton of issues that have held them back from being as popular as they once were, and I feel like you can boil these issues down into 3 main problems.

In this video, I will go in depth into these issues and detail how they have affected the Fighting Game Genre over the years, and how developers are now attempting to fix them with the next generation.

Timestamps:

00:00 Intro
00:20 Online Functionality Sucks
02:55 You’re Expected to Just “Know” Things
05:08 There’s Nothing to Do
07:38 The “Bridge” Segment
09:35 Rectifying Online Functionality
10:36 Rectifying Unintuitive Game Mechanics
11:55 Rectifying Lack of Content
13:22 Outro

Analysis: Why Rollback Netcode Is Better by @CoreAGaming :

Netcode Explained: The GOAT Article for Understanding Fighting Game Netcode Now Exists; Read it by @SupermanSajam :

Chun-Li Thumbnail Art by @SpunkyRamaz on Twitter:

Twitter:

29 Comments

  1. Thanks for all the comments and likes guys, really appreciate it 🙂

  2. Genuine question, what is the community of FGG's opinion on Mortal Kombat? Just got into mk11 recently and found it odd that that game franchise was unmentioned here

  3. Yeah nahh, i used to think i was a god in fighting games with really only my brother being my perfect match ever since i got Tekken Tag and KoF 11. But then i had steam, played Mortal Kombat X, went through the story and then after finishing. Get combo'd to oblivion by a Sub Zero. Tried again, Kano stomped. Tried again, Reptile stomped. I tried and tried and tried. Even practiced my combos with my favorite character Mileena and tried a different character. No. All of them somehow managed to got me first then a cutscene plays where i see my health slowly dwindles.

    After that. I just gave up and stopped playing Fighting games entirely.

  4. Yeah nahh, i used to think i was a god in fighting games with really only my brother being my perfect match ever since i got Tekken Tag and KoF 11. But then i had steam, played Mortal Kombat X, went through the story and then after finishing. Get combo'd to oblivion by a Sub Zero. Tried again, Kano stomped. Tried again, Reptile stomped. I tried and tried and tried. Even practiced my combos with my favorite character Mileena and tried a different character. No. All of them somehow managed to got me first then a cutscene plays where i see my health slowly dwindles.

    After that. I just gave up and stopped playing Fighting games entirely.

  5. Stop pretending smash is a fighting game

  6. Stop pretending smash is a fighting game

  7. The problem with fighting games are the focus on online and competitive play.

    You should not have used Call of Duty as an example. You should have put Unreal Tournament 2004 in instead. Also, you should have put Soul Calibur 3. That game has a ton of single player modes.

  8. The problem with fighting games are the focus on online and competitive play.

    You should not have used Call of Duty as an example. You should have put Unreal Tournament 2004 in instead. Also, you should have put Soul Calibur 3. That game has a ton of single player modes.

  9. The biggest problem with getting into a fighting game is that it's not interesting to play it if you don't have an opponent of your level who would be willing to let you test the game.
    Beginners are not interested in getting completely fried, which often happens if you are playing in multiplayer or with a friend who has played fighting games more than you. Most of the time you won't even be able to tell what happened on the screen, not only because the abilities are hard to distinguish, but also because of the pace of the game. It is difficult to learn and understand what the buttons do while you smash them, and if you play slowly, the opponent will simply punish you and stun you, you may not press the buttons at all. How should you know how to perform combos when the opponent won't let you get up? Usually, there are training tools, but they are not fun. They are also not so useful, it is difficult to create the right battle scenario with them and implement right challenge.

  10. The biggest problem with getting into a fighting game is that it's not interesting to play it if you don't have an opponent of your level who would be willing to let you test the game.
    Beginners are not interested in getting completely fried, which often happens if you are playing in multiplayer or with a friend who has played fighting games more than you. Most of the time you won't even be able to tell what happened on the screen, not only because the abilities are hard to distinguish, but also because of the pace of the game. It is difficult to learn and understand what the buttons do while you smash them, and if you play slowly, the opponent will simply punish you and stun you, you may not press the buttons at all. How should you know how to perform combos when the opponent won't let you get up? Usually, there are training tools, but they are not fun. They are also not so useful, it is difficult to create the right battle scenario with them and implement right challenge.

  11. i can't figure out how to be able to hit the other person because i get double perfected every time i play and none of my buttons do anything and i just feel like im worthless

  12. The massive arcade profit motive of the big franchises gave them a ton of incentive NOT to invest in online gaming while other genres jumped into it wholeheartedly. I was playing near-seamless Unreal Tournament 99 matches decades ago, but only now in 2023 did we get the same experience in a fighting game.

    The value proposition is extremely important. Holy shit, the fact they charge us $60 with a straight face while providing LESS content than pretty much any alternative genre on the market is wild.

  13. I reaaaally hope you didn't sell that CSGO "integrale" skin for the sg556 cuz it goes for a GOOD chunk of money.

  14. As someone who loved tekken 3 as a child: i played those extra modes exactly once, and the beat em up/streets of rage like mode, until i unlocked doctor B, then never touched them again. And i speak her "child" like "quick bored", and i spend most of my time fighting my best friend in VS matches and that's where we had the fun.

    Fighting Games are only good when you face a human opponent, not the AI. I just think the people want more SP content, so they can avoid other people more. If people buy a FG and complain there is no SP stuff going on: you picked the wrong genre.

    If you could unlock new chars that would be a different matter, but lol unlocking stuff yourself in 2023, we buy our rewards.

    Just putting more filler trash in, does not make the game better.

    Framedata, Negativ/Positiv on Block ect, is all nice and dandy but for someone who rly just plays for fun, that is stuff they don't have to learn to enjoy a FG. if they rly want to go further, the internet is full with videos of pro players that are happy to teach you the ABC. But otherwise i don't need a tutorial to explain to me what a punch/kick does.

    Pick a Easy Char > Learn the Basics > Learn 1-2 Simple Combos (hell experiment yourself if the game is fresh and the people still figure things out) > Just Play.

    As you go, you figure out if you are about that sh** and if you want to go the road to get better or not. Sorry nothing wrong with the "figure out myself" approach. Smash Melee Community did that themself just fine. When my 8y old self could figure out a combo or the idea behind a fighting game, im not sure why people double that age need excessive tutorials/hand holding.

    And to all the "i payed 60 for this" people:

    Tekken 3 when it was released costed in germany 120 DM (old german currency) which roughly translates to 60 Euros. So no the price is not a excuse that the developers HAVE to put in more content. The price never rly changed.

    Short: Not every genre is for everyone, FG´s live and die by its multiplayer functions, not SP content. if you dont like competitiv, or the idea to put in some work to get better: its not for you

  15. Hey im from the future, and just about all games have rollback now

  16. Man the real problem is that casual gamers are scared of motion inputs and combos, that’s literally it

  17. i tried playing guilty gear strive but i couldnt get through the tutorial, it was just a massive info dump that i had no idea how to really chain together

  18. Saying fighting games arent hard and comparing them to shooters is actually insane. They arent even in the same realm of difficult

  19. "fighting games are not hard"
    one second in: "fighting games are hard"
    stop clickbaiting

  20. As a new fighting game player, these are what I personally view as the biggest issue for fighting games.
    – Needs more single player content. Virtua Fighter 5 has a mode where you travel to arcades to become the best player. At its core, its JUST MORE fighting, but "wrapped" in a way that it "feels" like content. More of that please.
    – Dealing with Wake-UP should be a mandatory course in every fighting game.
    – Rollback Netcode has fixed this, but any game without it is dead to me. Literally, In Canada any game without it IS NOT PLAYABLE.

  21. If you pick the fire dude from
    Capcom fighting evolution Felicia
    Will own you big time with specials.

  22. The hardest mode you'll get owned
    over an over again.

  23. remember everyone. the ultimate sht test to see if a youtuber has nothing interesting to say about fighting games is complaining about "le single player". the fact that you use absolute GARBAGE cod and fortnite as an example of "better" single player is laughable. at least the single player for most fighting games has good art to look at and a hard super boss at the end unlike every single other multiplayer genre where you get the equivalent of an f-tier netflix show narrative attempt.

  24. The fun element is really dependent upon what you put in with fighting games – personally I see them as puzzle games in relation to learning combos, finding what moves link into another & seeing how far I can build that string, then putting that into practice.

    The section about being expected what to do immediately is only somewhat true imo – surely that's down to the person putting pressure on themselves to immediately know what they should be doing instead of treating it like a game & actually just learning the mechanics.

    Focusing on winning all the time ruins the fun I feel.

  25. FG are hard, more hard than any other genre. i left them a long time ago, but after watching some videos i returned because, even if i´m terrible… i like them, a lot but well… learn to be decent, not even casual, just being decent, require a lot of work, almost like learning an musical instrument… just accept it, they are hard :/ …. but once you learn enough, the feeling of beating other players or just making them hard to beat you is great, because since this genre require you to learn a lot, you see your progress and how your hard work paid off at the end
    FG are hard to learn, but once you learn them, you really really enjoy them
    also the only reason i find acceptable of those 3 is N°2 , i mean, yeah, lag is terrible, but in other games you can deal with it and still enjoy the experience, but since FG require so much precision, is normally to see how lag affect the experience (also, another reason why they are hard Tw T); and about the content well… ppl usually dont buy FG for the story mode or some minecraft mode x´´d, ppl buy them because they want to fight other players and beat them, FG only require VS mode, Training mode and VS CPU, at least for me, with that you can learn how your character works, test against the CPU, and then test your progress against players.
    Also, when ppl usually gets too good at anything they forget how hard was to learn it, other reason why we see so many ppl talking about how FG are not that hard, but i dont blame them, i mean, i also want more ppl to join that community, even if they are hard to learn i could say it´s worth the effort c:

  26. Nailed it. I enjoyed this watch! My hope is in Project L. It's going to be F2P, have GGPO or better netcode, and have crossplay. I hope that will make the other fighting game dev teams get off their asses and try harder than giving people the bare minimum of features, or often less than that.

  27. Fantasy Strike improved a lot on the info conveyance during a match of safe vs unsafe moves, the online quality, and matchmaking speed. Too bad Sirlin is sort of scummy and their RNG store offers suck.

Leave a Reply

Your email address will not be published.