Fighting Games Are Not Hard
Fighting Games aren’t necessarily more difficult or complicated than other multiplayer genres such as First Person Shooters or MOBAs, they have just been plagued with a ton of issues that have held them back from being as popular as they once were, and I feel like you can boil these issues down into 3 main problems.
In this video, I will go in depth into these issues and detail how they have affected the Fighting Game Genre over the years, and how developers are now attempting to fix them with the next generation.
Timestamps:
00:00 Intro
00:20 Online Functionality Sucks
02:55 You’re Expected to Just “Know” Things
05:08 There’s Nothing to Do
07:38 The “Bridge” Segment
09:35 Rectifying Online Functionality
10:36 Rectifying Unintuitive Game Mechanics
11:55 Rectifying Lack of Content
13:22 Outro
Analysis: Why Rollback Netcode Is Better by @CoreAGaming :
Netcode Explained: The GOAT Article for Understanding Fighting Game Netcode Now Exists; Read it by @SupermanSajam :
Chun-Li Thumbnail Art by @SpunkyRamaz on Twitter:
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