Fighting Game Gold: The Master/Boss Ryu (SFV) - lightslingergame.com

Fighting Game Gold: The Master/Boss Ryu (SFV)

Big Yellow
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Today I’m finally getting around to a heavily requested topic, the NPC boss characters in Street Fighter V! Unfortunately I don’t think they’re as interesting as people might expect, but the Master Ryu is a bit of an exception in my opinion, having some very powerful traits and maybe the single best normal I’ve ever seen in Street Fighter.

The Mod I used:

Killbox’s channel:

Patreon:

Twitter:

#SFV #Boss #Mod

21 Comments

  1. I mean it doesn't seem interesting because they were never meant to be played. Just look cool

  2. Something you missed; the master can jump cancel crouching light kick just like SF2

  3. that Shinkou Hadouken kinda reminds me of H-Ryougi's EX Hidden Knife in Melty Blood, costs 1/3 of your meter for a long ranged, quick projectile that deals a lot of blockstun, so a most of time, you use it just for the + frames

  4. To this day I'm pissed they never added a mode like "Final Boss Battle" from Alpha 3 where we'd be able to choose CHALLENGING battles (none of that FM crap) like Master Ryu, Shadow, Shin Bison, Shin Akuma, Omega Gill, Triggered Necalli, Max Presidentiality G, etc

    But I say thet the characters should be like a OP but not broken so they should play the same as normal BUT have BOTH VSs and VTs at the same time plus the extra moves

    But in Ryu's case, not that broken HK for example

  5. To this day I'm pissed they never added a mode like "Final Boss Battle" from Alpha 3 where we'd be able to choose CHALLENGING battles (none of that FM crap) like Master Ryu, Shadow, Shin Bison, Shin Akuma, Omega Gill, Triggered Necalli, Max Presidentiality G, etc

    But I say thet the characters should be like a OP but not broken so they should play the same as normal BUT have BOTH VSs and VTs at the same time plus the extra moves

    But in Ryu's case, not that broken HK for example

  6. @Big yellow. I have an insane idea: boss ryu vs infinite Peters. Now it does require a way to have persistent damage between rounds, but you have it, you can have one player as boss ryu with persistent damage on and another just playing Peter until he wears ryu down over time or you hit a pre set limit of Peters.

  7. @Big yellow. I have an insane idea: boss ryu vs infinite Peters. Now it does require a way to have persistent damage between rounds, but you have it, you can have one player as boss ryu with persistent damage on and another just playing Peter until he wears ryu down over time or you hit a pre set limit of Peters.

  8. The Master and Shin Akuma are the two bosses I really loved fighting.

  9. The Master and Shin Akuma are the two bosses I really loved fighting.

  10. Imagine that throw but with the grab range of Melee Marth.

  11. Imagine that throw but with the grab range of Melee Marth.

  12. that Shinkou Hadouken kinda reminds me of H-Ryougi's EX Hidden Knife in Melty Blood, costs 1/3 of your meter for a long ranged, quick projectile that deals a lot of blockstun, so a most of time, you use it just for the + frames

  13. They should of released all the boss characters as apart of the final update. Not for online play ofc but it would be fun as hell.

  14. How do you use these mods? I downloaded the boss character moveset but I don't understand how to install it.

  15. Shadow Nash has a basically infinite Flash Kick combo.

  16. I played some CPU matches as The Master and unless it's something special about the CPU his throw IS breakable.

  17. do you ever plan to continue covering sf5 bosses post sf5?

  18. U TALK A LOT OF BS MATE THAT 😡😡😡 ME OFF

  19. I DIDN'T NOT NEED THE MOD YOU USED TO PLAY AS MASTER RYU IN THE GAME SFV HE WAS UNLOCK WHEN I THE PLAY THE FIRST TIME SO U TALK B ** SHIT

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