Does SIZE affect fighting games? -

Does SIZE affect fighting games?

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Which character type do you prefer? Big or small? Comment down below!

#multiversus #guiltygear #fgc

This video talks about how size affects fighting games and how different games decide to balance them.

MultiVersus is a platform fighter that lets you team up with or against your friends using some of the world’s most iconic characters including Batman, Shaggy, Superman, Bugs Bunny & more. Use unique co-op abilities, find your favourite fighter combos and save the Multiverse!
MultiVersus is an upcoming free-to-play crossover fighting game developed by Player First Games and published by Warner Bros. Interactive Entertainment. The game features various characters within the Warner Bros. Discovery catalogue. The title is scheduled for release in 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. The open beta for the game is set to be released in July 2022.

Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a “complete reconstruction of the franchise”, Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the “Wall Break” feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. “Limited Edition” and “Ultimate Edition” editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.

Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the “V-Gauge”, which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.

Brawlhalla is a free-to-play 2D platformer fighting game developed by Blue Mammoth Games and Ubisoft for Nintendo Switch, Xbox Series X|S, Xbox One, PS5, PS4, Steam, iOS, and Android, with full cross-play across all platforms. It also has some of the most satisfying combo mechanics of any fighting game I’ve played, because doing successful low damage to kill combos is extremely hard. You have to either 100% know where your opponent is going or just make up some wacky play and hope for the best. It makes the kills all the more exciting. Brawlhalla has reached OVER 1 million in esports prize pools this year and over 50 million online players in total.


  1. It’s funny how opposite small and big characters are in smash, with big characters having very few upsides besides, damage kills and survival, while small characters need very little too be good because of how fast you are able to move to compensate for range and how shields benefit quick moves on the defensive side, and safe moves on the offensive side, which short characters have over big ones.

    Great video I’m going to check out some more right now this was well done.

  2. in mortal kombat 11, most female characters can (or could) totally evade middle projectiles in crouch block, which male characters can't do

  3. I'm pretty sure to comparing the brawlhalla characters to an average door, they are like just below half, just a fun fact

  4. Fun fact about servbot, its lights and mediums do 1 point of damage and heavies to 2 points. also for its team attack super the covers the screen, it does more damage if the opponent blocks rather than get hit

  5. The ramble on real life fighting at the beginning was kinda pointless because we aren't talking about real life. You've also fallen into the trap of talking about large size as something that needs to be balanced when being big is already an inherent drawback in every fighting game. Making a big guy slow to "balance" his size is like giving a character with short range less damage output as balance

  6. I find DBFZ often has the opposite issue, where small characters can often run rampant over characters who don't have consistent answers to their incredible mobility, and small hitboxes, meaning larger characters usually whiff while also being hit by stray hits that would not hit most normal sized character

  7. If hitboxes are changing then YES, if they not, no

  8. Thanks for acknowledging that platform fighting games are actual fighting games

  9. Skullgirls has a size system too, big characters like big band and double have more gravity, a bigger hitbox, and get thrown less and can be juggled less

  10. big = hitbox
    small = small hitbox + nightmare

  11. Am I tripping or is that Iron giant in brawlhalla it's early in the morning so idk.

  12. I feel like one of the best examples of a small character being good compared to bigger enemies is pikachu in smash, it’s quick and can get you into huge combos

  13. small characters tend to have less visual clarity, which is probably part of the reason you don’t really see them as often as big characters.
    a lot of small characters are fucking nuisances as a result of this though, Krillin/GT Goku in FighterZ, Pet Shop in JoJos HFTF, Neco Arc from Melty Blood all come to mind. i can only really see these small ass characters running at me, even on a big screen, can’t see if i’m about to get hit with an overhead or a sweep.

  14. I don't even play fighting games but this was a well put together video going into the topic that manages to remain interesting.

    And when you mentioned ice climbers it reminded me of Meepo from Dota 1/2

  15. When I watched the first trilogy of Star Wars (current 4,5,6) I always wondered how Yoda assessed the swordman skills of Luke to be worth those of your standard Jedi. Only in the second trilogy (current 1,2,3) did I get to see Yoda fight in a very different way than what I envisionned, jumping around like a bug, using the environment as shield or platforms to inflict quick cuts up and down of Palpatine's body. It was very impressive but… let's face it, this is a massive waste of energy. When your aim is to K.O. your opponent, you shouldn't put more efforts into your own movements than the opponent, unless you can recoup that energy in some way.

  16. If you ask me, good balancing in a fighting game helps to evade most problems mentioned. Still, there's no doubt centinell was broken 😀

  17. Honestly my go to for any I wanna main is that they look cool and nothing else that’s why I main faust

  18. '''grappler combos are short''
    beowulf main: haha sure * grabs u once and insta kill u *

  19. I'm almost nonstop watching your most recent content lmfao

  20. the ultimate question of does size matter???


  22. Bowser in Smash Bros Ultimate is pretty interesting because unlike most heavy characters in other fighting games or previous Smash Bros games, he is actually pretty fast and his moves are not as slow as you would expect for a normal heavy character. Heavys are typically low on a tier list for most fighting games, but because of his interesting design, Bowser is top tier in Ultimate. Of course, he still has a lot of weaknesses that heavys usually have, such as getting comboed easily and have a large hurtbox, but I think he is a well designed heavy character.

  23. Omega* from Sonic Battle deserves an honorable mention.

  24. Man, I've just been binge watching this dudes videos lol

    btw, wats the name of the track @ 4:40?

  25. When skullgirls showed, i thought Big Band was gonna be mentioned… far as i'm aware, he is still the largest character in the game.

  26. A major example not listed in this video: GON FROM TEKKEN 3. The mf wasn’t affected by anything but low hits

  27. Size also determines how good of a girlfriend you can get

  28. Good video. In the realm of the 3D fighters Virtua Fighter 5 has a weight system, which effects throws and combos.

  29. i dont even play fighting games yet i still love to watching your videos, you are very under rated

  30. Didn't expect a cameo from my man Qeuw. Quality content. Keep up the good work.

  31. You should make ur videos more longer I enjoy them

  32. What is the name of the game at 8:22? It looks interesting.

  33. U didn't talk about in dbfZ pre season 3 about how big characters sucked because of their size, and tiny gt Goku reigned supreme

  34. Actually, weight does matter…in plat fighters. Weight differences make you serious combo food even if it makes you live longer. Who cares if you can live to 200 percent of you can never play the game. It’s why I find that developers still try to do massive characters in plat fighters, like Iron Giant in Multiversus or The Torment in Rushdown Revolt. But I respect it, it’s interesting design to have a character take up half the stage and be absolute crazy combo food, but also have massive, strong buttons.

  35. It was this video that i learned about Guilty Gear strive, and now a year later i have a thousand hours, maining Goldlewis ( my favourite character in any game ) and now it's one of my favourite games. Thank you so much ❤

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