
09 to ’19: A Decade of Approachability in Fighting Games
GDC
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In this 2019 GDC talk, Iron Galaxy Studios’ Noah Sasso surveys the ways developers have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games.
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20.04.2022
dang this dude gave a shot out to lightning bolt? sick
The idea of making combos a bit easier actually reminds me of my experience with Skullgirls. I picked it up recently, went into Training Mode to try out a few characters, and discovered that it’s very easy to chain a couple lights into a medium or two and into a heavy. I’m very much a noob when it comes to fighting games, but I felt like I had discovered a really strong beginner’s combo all on my own.